I've played several Age of Fantasy (from One Page Rules) games, all with my LotR elves vs goblins/orcs.
Here is another battle. I'm afraid it isn't well told, but there are some interesting things, like me playing the panorama setting on the phone. :)
link
There are some variations from the game. We draw counters instead of strictly alternating units. Adds a bit of tension, but not a huge deal.
They've recently limited units to one melee attack per turn. So if you charge and fight, then are charged, you don't fight back. Or if you are charged twice, you can only strike back at one of them. This is intended to lessen the ability of a unit to fight against two different units on equal turns one at a time, but I think the cure is worse than the disease, because I don't want to ever have a unit charge without some risk to itself. For the first three turns, we used a more complicated system, where we don't resolve melee until later in the game. This interacted in complex ways with other parts of the system. So the last two turns we allowed a unit to fight at full strength one time in each turn, and are at -1 to hits in other turns. Smaller change, and was fine.
We also used the Open War objective cards from GW. This adds interesting variations sometimes, but in this case gave us the rather boring objective of killing more of the enemy than the other side. However, this allowed us to emphasize melee, which is what I was playtesting. The elves won by a lot as far as the objective goes, but it was not as obvious from looking at the battle.
Oh, and the orc and goblin lists were based on familiar ones, but I reduced the power of the orcs by a lot, since mine aren't big green brutes. They are same as goblins with one better defense.
andy