Help support TMP


"Age of Fantasy, goblins and elves" Topic


3 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember that some of our members are children, and act appropriately.

For more information, see the TMP FAQ.


Back to the Fantasy Battle Reports Message Board


Areas of Interest

Fantasy

Featured Hobby News Article


Featured Recent Link


Featured Ruleset

Archworld


Rating: gold star gold star gold star gold star gold star 


Featured Showcase Article

House of Queeg Does WarChest's Dianite Starter Set

Take a look at Lance & Laser's Dianite Starter Set - and at the work of House of Queeg, which painted these figures for TMP.


Featured Profile Article


Featured Book Review


Featured Movie Review


896 hits since 27 Apr 2019
©1994-2025 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Andy Skinner Supporting Member of TMP27 Apr 2019 11:00 a.m. PST

I've played several Age of Fantasy (from One Page Rules) games, all with my LotR elves vs goblins/orcs.

Here is another battle. I'm afraid it isn't well told, but there are some interesting things, like me playing the panorama setting on the phone. :)

link


There are some variations from the game. We draw counters instead of strictly alternating units. Adds a bit of tension, but not a huge deal.

They've recently limited units to one melee attack per turn. So if you charge and fight, then are charged, you don't fight back. Or if you are charged twice, you can only strike back at one of them. This is intended to lessen the ability of a unit to fight against two different units on equal turns one at a time, but I think the cure is worse than the disease, because I don't want to ever have a unit charge without some risk to itself. For the first three turns, we used a more complicated system, where we don't resolve melee until later in the game. This interacted in complex ways with other parts of the system. So the last two turns we allowed a unit to fight at full strength one time in each turn, and are at -1 to hits in other turns. Smaller change, and was fine.

We also used the Open War objective cards from GW. This adds interesting variations sometimes, but in this case gave us the rather boring objective of killing more of the enemy than the other side. However, this allowed us to emphasize melee, which is what I was playtesting. The elves won by a lot as far as the objective goes, but it was not as obvious from looking at the battle.

Oh, and the orc and goblin lists were based on familiar ones, but I reduced the power of the orcs by a lot, since mine aren't big green brutes. They are same as goblins with one better defense.

andy

Andy Skinner Supporting Member of TMP01 May 2019 7:12 a.m. PST

Played again last night, but only added a handful of setup pictures. I was introducing a new person, and didn't want to be distracted with taking pictures.

We made a scenario (goblins trying to foul a magical stream), and it ended up being close. Lots of fun, very quick.

andy

Capt Flash07 May 2019 5:46 p.m. PST

Looked like fun. There's always a need of extra terrain bits to add some variation to our tabletops.
Keel ‘em coming!

Sorry - only verified members can post on the forums.