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"Differences between AWI and French and Indian War?" Topic


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13 Apr 2019 11:39 a.m. PST
by Editor in Chief Bill

  • Removed from 18th Century Discussion boardCrossposted to French and Indian Wars board

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Comments or corrections?

Au pas de Charge13 Apr 2019 11:35 a.m. PST

Are there any salient reasons to game one vs the other? Are the basic troop types all the same; the scenarios and the terrain? Is it just a matter of small details between the varying units?

42flanker13 Apr 2019 12:50 p.m. PST

Terrain
A lot more French and Indians…

Doug MSC Supporting Member of TMP13 Apr 2019 1:44 p.m. PST

For the FIW only a unit or two of Cav. Lots of fighting in the woods and burning of settlements, attacking forts and many smaller skirmishes.

Personal logo ColCampbell Supporting Member of TMP13 Apr 2019 2:26 p.m. PST

AWI has many more pitched battles with more artillery and cavalry than FIW.

I do both but my FIW is with individually based figures and skirmish style rules while my AWI is with multi-figure bases and rules where basic maneuver unit is the infantry battalion.

Jim

historygamer13 Apr 2019 3:08 p.m. PST

There are really few battles between large groups of soldiers during the F&I War. If you are looking for combat at a battalion/regimental level, then AWI is the period you want. If you want to go smaller, skirmish level, then either is good.

Yes, the terrain is very different too. AWI was mainly fought in populated areas, vs F&I which was largely fought in the woodlands.

marco56 Supporting Member of TMP14 Apr 2019 7:10 a.m. PST

Uniforms were quite different also.
Mark

ernieR14 Apr 2019 2:59 p.m. PST

i highly recommend Muskets and Tomahawks for F&IW , they say it can be used for AWI but i've never tried it for that .
works very well 1v1 or multiplayer .
activation is by drawing cards from a shared deck so you never know when you're going to get to do something , or if you will at all !
sub-plots are also a fun part of the game , each side has an objective of some sort , might not just be a spot on the table , and each commander has a sub-plot which may or may not be beneficial to his side ! . and in fact it's possible to win the game based on your sub-plot if neither side meets their main objective .

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