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"Modular Dungeon finished at last" Topic


22 Posts

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1,793 hits since 9 Apr 2019
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Personal logo Dentatus Sponsoring Member of TMP Fezian09 Apr 2019 3:06 p.m. PST

Calling it "Done."

More pictures at:

link

Personal logo Dentatus Sponsoring Member of TMP Fezian09 Apr 2019 3:07 p.m. PST

Sample configuration:

mad monkey 109 Apr 2019 3:20 p.m. PST

That looks really good.

Personal logo Editor in Chief Bill The Editor of TMP Fezian09 Apr 2019 3:24 p.m. PST

thumbs up

Personal logo Herkybird Supporting Member of TMP09 Apr 2019 3:25 p.m. PST

Wow!- what a wonderful play area!

nnascati Supporting Member of TMP09 Apr 2019 3:30 p.m. PST

Really nice work.

Must Contain Minis09 Apr 2019 5:12 p.m. PST

Looks really slick.

Personal logo Dentatus Sponsoring Member of TMP Fezian09 Apr 2019 6:17 p.m. PST

Thanks guys. Glad you like it. Not perfect, but overall I'm happy with how it turned out.

Here's to successful dungeon delving in the years ahead.

ZULUPAUL Supporting Member of TMP10 Apr 2019 2:32 a.m. PST

Very nice.

Personal logo Sgt Slag Supporting Member of TMP10 Apr 2019 6:46 a.m. PST

Looks fantastic. However… If you play any of the old TSR modules, and you try to lay out the dungeon, as mapped, you will discover that they left no room for wall thickness. LOL -- at them!

I built a 2.75D scale model of the Steading of the Hill Giants fort, using 3mm-thick cardboard, clad with printed images of wooden walls. I was fortunate in that my walls were so thin… Otherwise, I would have been forced to shrink the rooms to accommodate the wall thicknesses! Expanding the fort to accommodate the wall thickness would lead to problematic distortions of the whole.

For The Halls of the Fire Giant King, I am building a similar, 2.75D dungeon setup, with 3mm thick walls, based on the same techniques. That way I won't need to worry about distortions, or shrinking the rooms.

For home grown dungeons, it won't matter, as long as you remember to account for wall thicknesses. In the bad old days, mapping was done in two dimensions, not three, so the issue never occurred, and was never addressed.

Really nice workmanship. Would love to play on it with you. Cheers!

Personal logo Dentatus Sponsoring Member of TMP Fezian10 Apr 2019 11:13 a.m. PST

Thank you.

Funny but none of that entered my mind. Just about everything is home grown here. I tend to write my own stuff and not use official game modules. Glad you like the dungeon tho. My game group and my grand kids are enjoying it.

Personal logo Dentatus Sponsoring Member of TMP Fezian10 Apr 2019 11:14 a.m. PST

BTW, take pictures of your set up. I'd love to see your work.

CeruLucifus10 Apr 2019 9:32 p.m. PST

Looks great. Love to play on it.

Sgt Slag, this is the tile wall dilemma.

Dentatus's solution, which I also follow, is to allot a full movement square for the walls, making them 1" wide, and just fudging the layout as needed to match the maps.

If you use thinner walls than that either the walls take away space on the movement squares, interfering with figure placement, or you have to fudge partial square widths to arrange the rooms.

A YouTube terrain builder named Wyloch has another solution: use 1.25" movement squares, with 0.25" thick walls. This means even with the walls on the tile edge, there is still at least a 1" square for figures.

Wylock's Armory: Why to use 1.25" Grid …: YouTube link

Personal logo Dentatus Sponsoring Member of TMP Fezian11 Apr 2019 6:03 a.m. PST

I went with 1.5" square grid, and 1" insulation foam for the walls thinking larger more dynamic figs require bigger bases/more space. It was an aesthetic and ease of play, ease of use decision. We let figs move through the 1/2" space at the base of the walls, but mostly it's for scenic details.

Biomckill11 Apr 2019 6:30 a.m. PST

Congratulations, it looks great!

The grid size is always problematic. I use a quite particular system of individual tiles, 1" each, with the walls mounted in the middle of tiles, so I can have a 1" wide corridor with about .25" of additional space in each side. The walls are reversible. And usually I do not have problems fitting the minis. But I avoid too bulky minis…

Brigand's Lair

Personal logo Dentatus Sponsoring Member of TMP Fezian11 Apr 2019 9:32 a.m. PST

That works. Looks suitably menacing too.

Personal logo Sgt Slag Supporting Member of TMP12 Apr 2019 7:12 a.m. PST

Here is my Steading 2.75D model thread, on TMP, with photo's: TMP link. Cheers!

CeruLucifus13 Apr 2019 11:32 a.m. PST

My mistake Dentatus.

Dentatus: I went with 1.5" square grid, and 1" insulation foam for the walls …

I see that now that I look closely.

Looks great.

ARMY Strong17 Apr 2019 5:07 a.m. PST

Well done, its always an awesome feeling finishing a project.

Capt Flash14 Sep 2019 5:48 a.m. PST

You did a nice job on these. I have been on the fence about building a dungeon, but I think I'll do it.

trynda170120 Nov 2019 4:32 p.m. PST

@Dentatus

Amazing dungeon. Do you have any posts containing how you constructed the tiles and the walls?

I was sure I'd seen something similar, might even have been your stuff, but I can't seem to find anything on your blog.

Personal logo Dentatus Sponsoring Member of TMP Fezian30 Nov 2019 7:11 p.m. PST

Thank you. Sorry, no WIP pictures or articles.

I used faux stone self-stick vinyl tiles on cardboard. Gridded them with paint pens. Made the walls from insulation foam. From there is was craft paint, glue, and elbow grease.

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