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"A Cow! A Cow! My Kingdom for a Cow! - AWI at Cold Wars" Topic


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1,319 hits since 23 Mar 2019
©1994-2022 Bill Armintrout
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95th Division24 Mar 2019 3:22 p.m. PST

I wrote an AAR of my American War for Independence Sharp Practice game from Cold Wars. The link to my blog is: minysoldiers.blogspot.com/2019/03/a-cow-cow-my-kingdom-for-cow-awi-gaming.html

picture

Thank you for looking.

redmist112224 Mar 2019 4:15 p.m. PST

That is very cool! What timing as I have a few boxes next in the que to start painting up AWI stuff. Also, I hope to make it first time to Historicon this year.

Thanks for the post.

P.

Frederick Supporting Member of TMP24 Mar 2019 4:24 p.m. PST

Neat idea and great AAR- thanks for posting

Winston Smith24 Mar 2019 4:56 p.m. PST

Wonderful write up.
That's the very sort of game I'm aiming at doing in the future.

Of course the Rangers were rounding up cows to provide milk for Loyalist orphans.

95th Division25 Mar 2019 5:33 a.m. PST

Thanks all for looking. And yes, Winston you are correct, good times ahead for those orphans.

Pan Marek25 Mar 2019 7:21 a.m. PST

What kind of rules did you use for:
1. Capturing the cows.
2. Getting them into a herd.
3. Moving them along.

95th Division25 Mar 2019 8:58 a.m. PST

For rounding up the cows, I used the Sharp Practice Task Values table 22. There is a task in the rules, "Catch and secure livestock". For any of the tasks on this table the player rolls 2D6. For this livestock task you need a roll of 6. The rolls are cumulative so each time the leader card for the group with the cows comes up, the player rolls until he reaches 6 (many of the tasks require higher rolls).

Anyway, for this game it took the player two rolls to reach 6. Once he had reached this number, the cows were herded and ready to move. They then moved along with troops on their normal rolls (1D6).

There was no running (normally an extra D6), and moving required both actions so they couldn't move twice in one turn. I figured that these movement restrictions would account for the added difficulty of moving the cows.

There is a Firing Random Event in the rules (#11 on Table 4) that would have any livestock within 18" of the firer or target scared by firing move 4D6 in a random direction and breakup formations, etc. I would add to this in the case of this game that the player would have to go through the task values exercise again to round them back up again.

23rdFusilier25 Mar 2019 11:08 a.m. PST

Brilliant write up of a fun,exciting game. Beautiful terrain which has again inspired me to work on my terrain. Outstanding!

I am thinking of using this as a background for one of my War if 1812 games on the Niagara peninsular.

Pan Marek25 Mar 2019 11:14 a.m. PST

thanks!

DOUGKL25 Mar 2019 5:51 p.m. PST

Looks like a fun scenario.

95th Division26 Mar 2019 7:25 a.m. PST

redmist – I'm really enjoying AWI gaming. There are a lot of opportunities for skirmish/large skirmish gaming in the AWI with many options depending if you go with the northern vs. southern theater and early vs. late time frame.

95th Division26 Mar 2019 7:26 a.m. PST

Thanks 23rd. This was a neat scenario and with the improvements (and some new water terrain that should be arriving shortly), I hope to have a better version at Historicon.

7th Va Cavalry26 Mar 2019 8:56 a.m. PST

Coming soon to a table in NEPA I predict.

95th Division26 Mar 2019 3:46 p.m. PST

What is NEPA?

Winston Smith26 Mar 2019 7:28 p.m. PST

NEPA is Northeastern Pennsylvania.
7thVaCav is most likely referring to the OFM's basement. grin
The OFM and I are very close. Nay, inseparable.
We've been assembling the forces in your game, give or take a unit or three, to bring it back home to Boston.
Chelsea Creek has so much going for it as a game.

95th Division27 Mar 2019 4:50 a.m. PST

Thanks!

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