Help support TMP


"Little Wars Revisited Forum Games Day 2019" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember that some of our members are children, and act appropriately.

For more information, see the TMP FAQ.


Back to the Traditional Toy Soldiers Message Board

Back to the Old School Wargaming Message Board

Back to the Wargaming in the United Kingdom Message Board


Areas of Interest

General
Toy Gaming

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Workbench Article

Cheetahs

Wyatt the Odd Fezian paints some fast cats.


Featured Profile Article

Edward Philippi, Contest Winner

Meet the winner of our recent contest.


Current Poll


Featured Book Review


1,933 hits since 17 Mar 2019
©1994-2025 Bill Armintrout
Comments or corrections?

IUsedToBeSomeone18 Mar 2019 4:13 a.m. PST

picture

Some of the members of the LWR 54mm Wargames Forum met up again in Woking for the second games day.

There is a full report on my blog here:

mikelewis.info/littlewars/?p=664

some teaser photos below:

picture

picture

picture

picture

picture

John Leahy Sponsoring Member of TMP18 Mar 2019 5:23 a.m. PST

Wow, looks great! 54mm is a scale that I love! Nice to see such a variety of games. Sounds like it was a lot of fun!

thumbs up
thumbs up

79thPA Supporting Member of TMP18 Mar 2019 9:02 a.m. PST

Nice. Thanks for posting. I would like to know your thoughts on "A Gentleman's War." I have been looking forward to this set for some time.

English Thegn18 Mar 2019 10:32 p.m. PST

It was encouraging to see more people attending this year (which also meant more people enjoying a meal together later and having a great time getting to know everyone).

IUsedToBeSomeone19 Mar 2019 1:55 a.m. PST

Everyone enjoyed the A Gentleman's War games.

The ruleset is shamelessly old school with figure removal, saving throws and a fair amount of die rolling.

The card activation means you can't predict your moves but the hold cards you can have in your hand mean that you have some control if the cards are running your opponent's way.

The melee rules are slightly more complicated than I was expecting but I really like the fact that the outcome of the melee decides on your saving throws, so people running away from a melee are more likely to fail their saving throws than the victors.

It gives an interesting game and you have to pick your opportunities to attack your opponent when they have already been activated and are disordered to have maximum effect on them.

The morale system is simple but works well.

I like them – they give a longer game than something like The Portable Wargame. Our games ran 2-3 hours for a result with 3 infantry, 1 rifle, 2 cavalry, 1 gun and 1 general a side.

Sorry - only verified members can post on the forums.