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"Rebels and Patriots Review." Topic


9 Posts

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1,278 hits since 10 Mar 2019
©1994-2019 Bill Armintrout
Comments or corrections?

Dean AKI10 Mar 2019 4:47 p.m. PST

I may not be first, but hopefully this is enlightening….

The hot take, R&P takes the Rampant Engine and makes it work for the 18th & 19th century, it also fixes many of the things that people who disliked the previous iterations hated, but it naturally lacks the sheer variety of the Fantasy version.

Full review here:

link

Enjoy!

Must Contain Minis10 Mar 2019 5:13 p.m. PST

Nice review

Maxshadow10 Mar 2019 7:01 p.m. PST

Thanks for some insight into these rules.

Personal logo Extra Crispy Sponsoring Member of TMP11 Mar 2019 6:39 a.m. PST

We're enjoying this series of rules, and I'm running a second game of R&P tonight. In general we write a few house rules to handle lager tables and 6-8 players per game.

Very fun and breezy.

cae5ar11 Mar 2019 3:32 p.m. PST

So it handles large club games quite well? I suspected that with the small command sizes, the game would lend itself to multiplayer scenarios and not bog down too much because the rules mechanics are simple.

IronDuke596 Supporting Member of TMP12 Mar 2019 9:41 a.m. PST

An excellent review, thanks.

donlowry15 Mar 2019 8:48 a.m. PST

It's unclear what level of units are involved: companies? battalions?

Big Red Supporting Member of TMP16 Mar 2019 5:06 a.m. PST

In the rules, a players "force" is called a company composed of individual units.

Maxshadow17 Mar 2019 5:20 p.m. PST

Its exciting to hear that it can happily handle 4 a side games. That doubles its potential.

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