"Rebels and Patriots Review." Topic
9 Posts
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Dean AKI | 10 Mar 2019 4:47 p.m. PST |
I may not be first, but hopefully this is enlightening…. The hot take, R&P takes the Rampant Engine and makes it work for the 18th & 19th century, it also fixes many of the things that people who disliked the previous iterations hated, but it naturally lacks the sheer variety of the Fantasy version. Full review here: link Enjoy! |
Must Contain Minis | 10 Mar 2019 5:13 p.m. PST |
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Maxshadow | 10 Mar 2019 7:01 p.m. PST |
Thanks for some insight into these rules. |
Extra Crispy | 11 Mar 2019 6:39 a.m. PST |
We're enjoying this series of rules, and I'm running a second game of R&P tonight. In general we write a few house rules to handle lager tables and 6-8 players per game. Very fun and breezy. |
cae5ar | 11 Mar 2019 3:32 p.m. PST |
So it handles large club games quite well? I suspected that with the small command sizes, the game would lend itself to multiplayer scenarios and not bog down too much because the rules mechanics are simple. |
IronDuke596 | 12 Mar 2019 9:41 a.m. PST |
An excellent review, thanks. |
donlowry | 15 Mar 2019 8:48 a.m. PST |
It's unclear what level of units are involved: companies? battalions? |
Big Red | 16 Mar 2019 5:06 a.m. PST |
In the rules, a players "force" is called a company composed of individual units. |
Maxshadow | 17 Mar 2019 5:20 p.m. PST |
Its exciting to hear that it can happily handle 4 a side games. That doubles its potential. |
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