Uesugi Kenshin | 08 Mar 2019 9:46 a.m. PST |
For the sake of the poll, the game need not be made specifically for Solo play. If it still functions well in that capacity then that is fine. For me: Space Hulk. |
NOLA Chris | 08 Mar 2019 9:54 a.m. PST |
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Winston Smith | 08 Mar 2019 9:57 a.m. PST |
I always liked the early Avalon Hill games. I played some by mail, and the strategy certainly involved solo play. I played Battle if the Bulge by mail most. So, I nominate Avalon Hill's Battle of the Bulge. |
rustymusket | 08 Mar 2019 10:13 a.m. PST |
Command and Colors and variants work pretty well solo. |
etotheipi | 08 Mar 2019 10:25 a.m. PST |
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Major Mike | 08 Mar 2019 10:27 a.m. PST |
Patton's Best by AH Steel Wolves by Compass Games RAF by West End Games |
lloydthegamer | 08 Mar 2019 11:17 a.m. PST |
Silent Victory by Consimpress and Nightfighter Ace by Compass. |
Big Red | 08 Mar 2019 11:39 a.m. PST |
B-17 Queen of the Skies by AH Conflict of Heroes series by Academy Games Nations at War series by Lock 'n Load Games Battle Hymn series by Compass Games |
OldGrenadier at work | 08 Mar 2019 11:57 a.m. PST |
Panzergruppe Guderian, originally by SPI. |
Oppiedog | 08 Mar 2019 1:02 p.m. PST |
2nd vote for SPI's Panzergruppe Guderian since you don't no the strength of the Soviet units until they're in combat. |
Uesugi Kenshin | 08 Mar 2019 1:30 p.m. PST |
Avalon Hill, SPI and later GMT games were all largely well suited to solo play. Those 3 and S&T taught me to play wargames as a kid. |
HMS Exeter | 08 Mar 2019 1:41 p.m. PST |
I always liked the SPI Victory in the West and Terrible Swift Sword module games. The systems take a bit of getting used to but once you get the flow they work out pretty well. As with all solo games one must remain vigilant not to start playing one side as a straw man opponent. Get up between turns and get your mind in the new turn's side's head. |
warwell | 08 Mar 2019 2:32 p.m. PST |
I played a lot of Kingmaker solo when I was younger. The events cards added a lot of randomness that enhances solo gaming. |
fantasque | 08 Mar 2019 3:02 p.m. PST |
No contest - Tokyo Express (Victory Games) Where There is Discord (Daniel Hodges) |
ChrisBrantley | 08 Mar 2019 4:15 p.m. PST |
Not available till 2d quarter of 2019, but keep your eyes out for Combat by Compass Games, described as "a solitaire game on man to man combat in the 20th century." link |
Old Contemptibles | 08 Mar 2019 4:44 p.m. PST |
Fall of Rome and Operation Olympic |
Uesugi Kenshin | 08 Mar 2019 4:58 p.m. PST |
I played Kingmaker solo as well, lol. |
Herkybird | 08 Mar 2019 5:14 p.m. PST |
Invasion of the air eaters!
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Parzival | 08 Mar 2019 5:31 p.m. PST |
Ogre Battle Cry/Memoir ‘44 The Awful Green Things from Outer Space All are fairly simple to solo and still be challenging and fun. |
Uesugi Kenshin | 08 Mar 2019 5:42 p.m. PST |
I almost forgot "The Awful Green Things from Outer Space". |
Thresher01 | 08 Mar 2019 8:39 p.m. PST |
Nightfighter Ace. The author personally, regularly, and promptly answers questions about the game on Boardgamegeek, which is very refreshing. |
miniMo | 08 Mar 2019 9:03 p.m. PST |
Not yet mentioned, the ones that I do pull out from time to time for solo play: Battle For Germany, SPI Sorcerer, SPI |
Vigilant | 09 Mar 2019 4:34 a.m. PST |
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Joes Shop | 09 Mar 2019 5:15 a.m. PST |
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skipper John | 09 Mar 2019 8:37 a.m. PST |
What were the names of those big monster games that the maps covered half the basement "La Battala… somethings," now those always turned into solo games! |
Parzival | 09 Mar 2019 8:37 a.m. PST |
Also, the most recent Star Wars Risk (not the clones or the OT version), which isn't actually a Risk game, plays very well solo. The actions are card based, so simply flip the top card for the opponent, and since a card offers 1 to 3 action options, randomize the invisible opponent's choices with a die roll. Beyond that, you only have to make a decision for the opponent regarding what happens in the space battle— the other two "field of operations" options are set actions that are essentially automatic (you're either placing obstacles on a track or rolling dice and tracking the result). Even the space battle decisions can be randomized, because only one group of fighters (or the Falcon or the Executor) can act on a turn. So again, assign a number to each force, roll the die, then move/attack with that. Works whether your opponent is the Empire or the Rebels. |