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"Resources for scratch-building real city buildings to scale" Topic


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02 Mar 2019 7:40 p.m. PST
by Editor in Chief Bill

  • Removed from Napoleonic Gallery board
  • Changed starttime from
    02 Mar 2019 6:49 a.m. PST
    to
    02 Mar 2019 6:49 a.m. PST

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Comments or corrections?

Makhno191802 Mar 2019 7:49 a.m. PST

Hi all, I'm about to dive in to building a diorama of a plaza in Spain, having a hard time finding the actual heights of the existing buildings. Wondering if anyone knows how the find/research architectural information like that other than the Google searches I've been trying.

Beyond that I plan to use cardboard, wood, clay, grout, wire, plaster bits and other construction debris of various sorts, and oil paint. Any other basic pointers or thoughts are appreciated, Thanks in advance

Personal logo Jeff Ewing Supporting Member of TMP02 Mar 2019 10:34 a.m. PST

You might look at the Baedeker Guide for whatever city you're reproducing: link They often give details about the notable buildings in a city.

Oberlindes Sol LIC Supporting Member of TMP02 Mar 2019 5:20 p.m. PST

The city government probably has an office that keeps track of stuff like that.

Toaster02 Mar 2019 8:53 p.m. PST

try google earth with the 3D buildings switched on. should be able to get some screen captures you can scale off.

Robert

Makhno191807 Mar 2019 6:06 a.m. PST

Thanks for the pro tips everyone. I used the Google earth method, and it looks like the building in question is 350 feet tall. Divided by 72 for a diorama with my 1/72 minis, comes to 4.8611111111 feet tall. Yikes! I'm sure my wife isn't going to want an almost 5 foot replica building in the house. I could build a new room for it in my basement… I've thought about cutting it to half scale or something similar, even though I was hoping for accuracy. How have other people tackled issues like this, other than just not building massive buildings?

Personal logo etotheipi Sponsoring Member of TMP07 Mar 2019 12:25 p.m. PST

350 feet tall is a lot of building.

One thing to do is to decide what is usable tactical space and what is filler. Reduce the filler. If you're only on the ground and on top of certain areas, reduce the number of floors and the height of towers.

Speaking of towers, may be able to make take-off towers that store inside the buildings.

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