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"Photos posted of the Battle of Fox's Gap." Topic


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2,246 hits since 28 Feb 2019
©1994-2024 Bill Armintrout
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Old Contemptibles28 Feb 2019 8:50 a.m. PST

Last weekend we did the Battle of Fox's Gap. The rules we used are "Mr. Lincoln's War" with 15mm figures from Heritage, Friekorps 15, Essex and Minifig. Unit scale is regimental. Here is my flickr link.

link

JonFreitag28 Feb 2019 8:57 a.m. PST

Fine looking game!

Old Contemptibles28 Feb 2019 9:10 a.m. PST

Thanks

Louie N28 Feb 2019 9:27 a.m. PST

a good looking game

FlyXwire01 Mar 2019 6:49 a.m. PST

Rallynow, I enjoyed Priest's book Before Antietam (great read). In your opinion, were you able to capture the back and forth fighting with your scenario (or with the MLW rules)?

Great-looking game on any account (and those old "legacy" brand 15s are still doing good duty)!

John the Greater01 Mar 2019 10:21 a.m. PST

Great pics. I like the use of casualty figures, an excellent visual effect.

Stew art Supporting Member of TMP01 Mar 2019 11:19 a.m. PST

nice looking game. I love a good ACW battlefield.

I'm not familiar with the ruleset.

DOUGKL01 Mar 2019 3:21 p.m. PST

Good looking game.

Old Contemptibles01 Mar 2019 5:02 p.m. PST

FlyXwire,

This is part one of a two part scenario. The 2nd scenario begins at 2:00 pm when more reinforcements came in on both sides.
In the first scenario the Union could not break the Rebel line. Mostly because the Union players forgot about using skirmishers out ahead to absorb the enemy fire. So I am not sure this game is a good one to judge the rules by.

The rules are pretty good. We had to do a bit of work to get them to work right. We broke down the SOP to make it easier to follow along. Which is posted on our clubs Yahoo Group. It is a bloody set of rules. Lots of casualties, buckets of dice type of game.

Units move very quickly and weapon ranges are a little longer than I would expect. But at the same time you get into action quickly and are able to do some real damage with your artillery. I like them primarily because they are regimental scale and they are not JR or RF&F. There is a MLN Yahoo Group to provide support.

If want to write your own Antietam scenario, then you should get Priest's book on the battle. It is a must have,

Old Contemptibles02 Mar 2019 6:16 p.m. PST

Sorry, I meant a MLW Yahoo Group.

link

and on FB:

link

FlyXwire03 Mar 2019 9:27 a.m. PST

I like your quick rules synopsis, and vs. some of the other systems you and your gamer's group might not care for (probably along similar lines as mine).

Isn't it hard to get players to use skirmish lines! – but it's not often rewarded either by rules, or scenarios. We probably all can recall a few post-game discussions heard echoing – "and the opportunity to use skirmishers was always there as an approach tactic to use, but……"

Maxshadow10 Mar 2019 8:51 p.m. PST

What a fantastic looking table and minis. Regarding skirmishers. Was it practise to have a line of skirmishers preceeding an attack in the ACW? Genuine question, I'm trying to learn the period.

FlyXwire11 Mar 2019 5:27 a.m. PST

Maxshadow, here's a couple of online references you might enjoy -

link

mvep.org/skirmishold.htm

link

In the early months of the war, and well before weapon inventories had largely replaced the smooth-bore musket, many infantry battalions and regiments received rifle-muskets in quantities only enough to equip a couple companies within each formation. As such, these companies were often referred to as the riflemen, marksmen, sharpshooter, and/or skirmishers of the unit, and because of their arms, were expected to train in marksmanship and skirmishing tactics. To a degree, the limited numbers of rifle-muskets "codified" the employment of the two, flank companies as the skirmishing units of each bn./reg., but as the war progressed, and rifles became the mainstay weaponry, skirmishing became a tactic that could be employed commonly by any of the formation's infantry companies (particularly so by veteran regiments, and in addition to the exclusive sharpshooting battalions).

138SquadronRAF12 Mar 2019 8:19 a.m. PST

Nice to see a scenario develop rather than two lines of 'head to head lead'.

Old Contemptibles13 Mar 2019 1:27 p.m. PST

Max,

I played JRII and III for years and more often than not sent out a skirmish line, especially when on the attack. They can absorb a lot of the fire and can return fire.

For the most part this is true of MLW. However MLW has a rule that if the a formed enemy comes into contact with a skirmishing unit, the skirmishing unit is captured. But if you have a unit in line behind the skirmisher you can blast away at the enemy unit.

Old Contemptibles13 Mar 2019 1:29 p.m. PST

We are doing Crampton's Gap next week. I will be posting pictures.

Old Contemptibles13 Mar 2019 1:29 p.m. PST

Max,

I played JRII and III for years and more often than not sent out a skirmish line, especially when on the attack. They can absorb a lot of the fire and can return fire.

For the most part this is true of MLW. However MLW has a rule that if the a formed enemy comes into contact with a skirmishing unit, the skirmishing unit is captured. But if you have a unit in line behind the skirmisher you blast away at the enemy unit.

Old Contemptibles14 Mar 2019 8:32 a.m. PST

The bug strikes again. We need a can of Raid.

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