Help support TMP


"Dark Alchemy - Frostgrave After Action Report" Topic


2 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember not to make new product announcements on the forum. Our advertisers pay for the privilege of making such announcements.

For more information, see the TMP FAQ.


Back to the Fantasy Battle Reports Message Board


Areas of Interest

Fantasy

Featured Hobby News Article


Featured Link


Featured Ruleset

Clan War


Rating: gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Mage Knight Gorgons Rebased

Personal logo Editor in Chief Bill The Editor of TMP Fezian digs into his stash of discounted collectible pre-paints.


Featured Workbench Article

The Crucible Principate Army Project

Can one army be painted by two painting services - one domestic, and one overseas?


Featured Profile Article

Gen Con So Cal 2004

Our Man in Southern California, Wyatt the Odd Supporting Member of TMP, takes press pass in hand and reports from the Gen Con So Cal convention.


Current Poll


1,026 hits since 16 Feb 2019
©1994-2026 Bill Armintrout
Comments or corrections?

Vidgrip16 Feb 2019 1:09 p.m. PST

I made a new warband to go through the three solo scenarios of Dark Alchemy.


This first scenario required moving with speed. My Illusionist's teleport spell should have made that easy, but no plan survives rolling 1 on your first spell cast. Then there was the fact that the main monster was blind and virtually immune to my other illusion spells. Ratlicker, the fleet-footed thief was able to distract the monster and save the day. You can see the full report here:
link

Xintao27 Feb 2019 1:24 p.m. PST

Nice write up

Sorry - only verified members can post on the forums.