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"Dark Alchemy - Frostgrave After Action Report" Topic

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394 hits since 16 Feb 2019
©1994-2019 Bill Armintrout
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Vidgrip16 Feb 2019 12:09 p.m. PST

I made a new warband to go through the three solo scenarios of Dark Alchemy.

This first scenario required moving with speed. My Illusionist's teleport spell should have made that easy, but no plan survives rolling 1 on your first spell cast. Then there was the fact that the main monster was blind and virtually immune to my other illusion spells. Ratlicker, the fleet-footed thief was able to distract the monster and save the day. You can see the full report here:

Xintao27 Feb 2019 12:24 p.m. PST

Nice write up

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