Help support TMP


"Dark Alchemy - Frostgrave After Action Report" Topic


2 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please avoid recent politics on the forums.

For more information, see the TMP FAQ.


Back to the Fantasy Battle Reports Message Board


Areas of Interest

Fantasy

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Chronopia


Rating: gold star gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Five 28mm Fantasy Adventurers

Personal logo Editor in Chief Bill The Editor of TMP Fezian takes down five figures from his display shelf.


Featured Workbench Article

Acrylic Flight Stands from Litko

What flight stand for our Hurricanes?


Featured Profile Article

Making a Pond with Realistic Water

Personal logo Editor in Chief Bill The Editor of TMP Fezian builds a pond for his campaign.


Featured Movie Review


992 hits since 16 Feb 2019
©1994-2026 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Vidgrip16 Feb 2019 12:09 p.m. PST

I made a new warband to go through the three solo scenarios of Dark Alchemy.


This first scenario required moving with speed. My Illusionist's teleport spell should have made that easy, but no plan survives rolling 1 on your first spell cast. Then there was the fact that the main monster was blind and virtually immune to my other illusion spells. Ratlicker, the fleet-footed thief was able to distract the monster and save the day. You can see the full report here:
link

Xintao27 Feb 2019 12:24 p.m. PST

Nice write up

Sorry - only verified members can post on the forums.