"1-6000 scale salvo bracketing" Topic
6 Posts
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Wolfhag | 12 Feb 2019 11:57 a.m. PST |
Here is my salvo simulation for 1-6000 scale ships. I use a thin piece of plastic that I can cut into different lengths. The salvo splashes are from modeling clay that I super glued onto the plastic. Wolfhag |
Walking Sailor | 12 Feb 2019 4:04 p.m. PST |
looks kinda like .22's, only safer. |
Yellow Admiral | 12 Feb 2019 7:48 p.m. PST |
That's a really neat idea, but I'd probably prefer to have pieces that fit on only one side of the vessel. Lifting vessels to put things under them repositions them slightly, no matter how careful the lifting operation. You're normally pretty meticulous and exacting, so you surely thought about this. How do you use this in practice? - Ix |
Levi the Ox | 13 Feb 2019 10:33 p.m. PST |
Interesting. Is there a game mechanic reason for that set-up, or just to look cool? I use Litko splash markers with my 1:6000s to mark who is being fired at. |
Dolphinless | 14 Feb 2019 7:07 a.m. PST |
I use 2 different sized splash markers for each ship- a large one for main battery & small for secondary. They can be placed next to the target to indicate who is shooting at who with what. In this photo, Lion (22) & Princess Royal are shooting their main batteries at Warspite (57), whilst Lion is shooting its secondary at Birkenhead (9A). link |
Wolfhag | 16 Feb 2019 1:08 a.m. PST |
We determine how far over or under the center of the salvo lands on the target ship or if it straddles. If it straddles we determine hits based on the salvo length, the angle of descent, # rounds fired and danger space. One die roll determines where the center of the salvo lands. If the result is 1.4 hits then one hit is confirmed and a D10 is rolled with a second hit confirmed on a 4 or less if 5+ it is a near miss. The game mostly simulates the problems in naval gunnery and range keeping. The salvo lands somewhere within the range estimation error. So if you have a +/-1500 yard range estimation error (3000 yards) a 500-yard salvo will have a 1/6 chance of a straddle. If a 400-yard salvo is fired with 8 rounds and the danger space is 40 yards (determined by the target beam and danger space) there is an 80% chance of 1 hit and 0% chance for 2 or more hits. Longer salvos have a better chance to straddle but generate fewer hits. The image gives good feedback of a salvo and looks good on the table. This isn't exactly the way it was done historically but we have another way to plot salvo results that give a more accurate historical representation. Wolfhag |
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