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"Thank the Maker for the Centauri - AAR" Topic


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817 hits since 10 Feb 2019
©1994-2024 Bill Armintrout
Comments or corrections?

Battlespace Publishing10 Feb 2019 3:53 p.m. PST

Hey guys, I just finished up an AAR for a Babylon 5 scenario I ran yesterday. This game was full of crazy twists and turns while being tactically interesting. I hope you enjoy it:

link

robert piepenbrink Supporting Member of TMP10 Feb 2019 5:13 p.m. PST

Read like a great game! (As though I need another set of miniatures. Thank Heaven they're out of production--I think?)

dragon6 Supporting Member of TMP10 Feb 2019 9:25 p.m. PST

Battlespace Publishing is there any information on the rules? The game sounds great but…

emckinney10 Feb 2019 10:29 p.m. PST

Good work on the scenario design. All too often people just throw down free-for-alls, but those have turtling and no-fun-for-the-victim problems. You designed interesting rules of engagement that kept things complicated. ;)

Dave Jackson Supporting Member of TMP11 Feb 2019 8:22 a.m. PST

Good one. ……and related….every time I see this frozen bar in the grocery store…..I pronounce it like Londo would say it and it makes me and my son laugh…..

fruttare.ca

Shagnasty Supporting Member of TMP11 Feb 2019 10:16 a.m. PST

Good to see that though the show is gone it is not forgotten!

John Leahy Sponsoring Member of TMP11 Feb 2019 10:36 a.m. PST

The Bab5 Fleet Action ships are still being sold by Agent One of Agents of gaming. I own all the major and several League Nations. I love Babylon 5. The show had several things always going on in a constant story arc. That game which looked like great fun seemed exactly the same!
thumbs up!

Gonsalvo11 Feb 2019 7:01 p.m. PST

If you follow the links, the rules are available as a free pdf download (I did!). There is software that supports ship design that costs a modest amount, but you can use pre-designed ships by other users for free.

Battlespace Publishing12 Feb 2019 10:17 a.m. PST

@Gonsalvo got it in one there! A 2nd edition of the rules is being worked on as we speak that cleans up a lot of things and adds some new options in. One of the parts I am most excited for is the new Navy concept that allows players to show up to a game with a preset core of a fleet and then add reinforcements on to the fleet depending on scenario. It should give more of the 'scenario' type feel to pickup games.

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