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"Tyranid Army , Genestealer Units?" Topic


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546 hits since 5 Feb 2019
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Personal logo miniMo Supporting Member of TMP05 Feb 2019 10:35 a.m. PST

The 40K games at the FLGS have been looking fairly entertaining, so yesterday I went on an archaeological expedition to the basement to unearth and inventory the old Space Hulk collection.

55 Genestealers plus 11 'Nids from Tyranid Attack should provide a solid small army (and 18 Hybrids in reserve for possible Culting with kewl new bikers later).

Need to touch up the paint a bit, and detail the bases since we never bothered flocking for Space Hulk, and they'll be good to go out for a bug hunt!

Any folks with experience playing with or against Genestealer swarms have thoughts on unit size? [15, 15, 15, 10] or [17, 18, 20] leap to mind.

Bandolier05 Feb 2019 8:58 p.m. PST

My youngest son plays Tyranids so I know more about this subject than I thought I ever would!

The current rules have Genestealers in units of 5/10/15/20 if you use Power Levels. If you use points I guess there is more flexibility with numbers. Fewer than 15 models will get blown away before you get close enough to use them.

Units of 20 with a Broodlord is the most effective way to run them. If you can keep losses to 50% before close combat they will do some damage.

nugrim06 Feb 2019 7:51 a.m. PST

meta is like going full 30 hordes

Personal logo miniMo Supporting Member of TMP06 Feb 2019 8:16 a.m. PST

30 would certainly install a good bug-fear presence attack.
I'm not averse to scrounging up some more bugs.

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