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"WWII rules" Topic


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03 Feb 2019 6:03 p.m. PST
by Editor in Chief Bill

  • Changed title from "WW II rules" to "WWII rules"

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Comments or corrections?

Viper guy Supporting Member of TMP03 Feb 2019 3:42 p.m. PST

Hello, are there any rule sets out where a vehicle is one vehicle but an infantry stand is a squad? Thanks in advance.

microgeorge03 Feb 2019 4:07 p.m. PST

WWII Microsquad.

French Wargame Holidays03 Feb 2019 4:12 p.m. PST

Tractics

stephen m03 Feb 2019 5:01 p.m. PST

This seems to be the question of the month!

15mm and 28mm Fanatik03 Feb 2019 5:40 p.m. PST

FOW, though technically a stand is a half-squad or team.

Personal logo Extra Crispy Sponsoring Member of TMP03 Feb 2019 6:20 p.m. PST

Fistful of TOWs played at 1:1

BorisTheSpider03 Feb 2019 7:27 p.m. PST

Fireball Forward

William Warner03 Feb 2019 10:08 p.m. PST

Crossfire, I believe.

Dexter Ward04 Feb 2019 3:31 a.m. PST

Crossfire, Squad Leader in Miniature.

coopman04 Feb 2019 5:43 a.m. PST

The "Lock n Load Tactical" series of boardgames uses that scale. Very good system if you like boardgames. It saves you a lot of terrain building, model building & painting.

Jozis Tin Man04 Feb 2019 6:05 a.m. PST

Also, Company Command by Nordic Weasel Games.

Anyone have opinions on Hail of Fire?

Viper guy Supporting Member of TMP04 Feb 2019 7:26 a.m. PST

Thank all!

Mobius04 Feb 2019 7:40 a.m. PST

Panzer War

Marc33594 Supporting Member of TMP04 Feb 2019 7:49 a.m. PST

Conflict of Heroes boardgame system. Each counter is a squad, crewed gun, or vehicle. Already available in computer version many folks have adapted miniatures instead of some of the counters and some have converted to miniatures rules.

15mm and 28mm Fanatik04 Feb 2019 8:29 a.m. PST

'Heroes of Normandie' board game from Devil Pig Games. Their tiles are pretty much pre-painted minis already.

picture

picture

Martin Rapier04 Feb 2019 9:56 a.m. PST

The ones which spring to mind are Crossfire (and its close pal Fireball Forward), Iron Cross, Company Command, Cambrai to Sinai and the urban warfare rules buried in Phl Sabins 'Simulating war'.

There are no doubt others.

There are also a few which use team basing (half squads) like FOW or WRG.

Lee49404 Feb 2019 11:06 a.m. PST

Shameless plug. Combat Action Command. Also Skirmish Action can be played either 1 to 1 or 1 Base equals a squad. I will be releasing a 6mm version of SA this spring.

Cheers

Keith Talent05 Feb 2019 12:51 a.m. PST

I think theoretically crossfire is a bit weird in as much as it is supposedly 1 vehicle = 1 platoon and 1 section = 1 section, but you would never really know that. Battlefront WWII is 1 section = 1 section and 1 vehicle = 1 or 2 vehicles, and they are truly excelllent rules

UshCha05 Feb 2019 12:58 a.m. PST

Maneouvre Group allows you to play 1 to 1 vehicles and but really 1 stand to 1/half a squad although ypu can fight and move whole squads so thechnical it can be what you want.

Mobius05 Feb 2019 7:00 a.m. PST

Is Viper Guy asking what rules can he jury-right to play 1:1 tanks and one stand is a squad? Because you can jury-rig almost any rule set to play any scale.

Walking Sailor05 Feb 2019 8:50 a.m. PST

If you are looking at board games (heretic):
The Panzer/MBT series from GMT are armor intensive with good infantry. link link
The Advanced Tobruk System (ATS) from Critical Hit is an infantry game with good amour, link link but.
ATS provides historic modules. Inf/HW but only the armor for that module (e.g. Hedgerows or Bust has M4A1 Sherman, and H-39's for the Germans).
Panzer/MBT gives a lot of vehicles and all the inf/HW, and mostly generic scenerios.
The both have artillery.

TheNorthernFront05 Feb 2019 11:24 a.m. PST

Another vote for Panzer by GMT. Great system with enough crunch and can be converted to miniatures with no issues.

Mkultra9905 Feb 2019 1:18 p.m. PST

Battlegroup

14th NJ Vol06 Feb 2019 7:13 p.m. PST

WWII Microsquad by GHQ.

Wolfhag09 Feb 2019 9:59 a.m. PST

Viper,
Have you considered if you like playing games that use "design for cause" or "design for effect"?

"Design for cause" goes into more detail and is generally more of a simulation with the design showing what caused the effect. It does this generally by using many die roll modifiers and charts and can be more complicated. "Design for effect" does not go into as much detail by abstracting the lower level effects that show the cause mainly by using various dice mechanics and generally uses fewer charts and record keeping.

"Design for cause" would be games like Panzer, Panzer War, MicroSquad, and ATS. "Design for effect" would be games like Bolt Action, FOW.

"Design for cause" games in 1:1 tank combat normally have customized data cards for each vehicle model with details for gunnery range, ammo types, armor values at various angles, hit locations, etc. "Design for effect" may use these too but generally with less detail.

Either one can give a realistic feel for the game with "design for effect" generally being better for larger games.

So it really depends on the style of play and level of detail you are looking for.

Wolfhag

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