Help support TMP

"Panther on the prowl!" Topic

5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.

Back to the WWII Battle Reports Message Board

Back to the Solo Wargamers Message Board

Back to the Wargaming in the United Kingdom Message Board

Back to the Blogs of War Message Board

Areas of Interest

World War Two on the Land
World War Two at Sea

Featured Hobby News Article

Featured Ruleset

Featured Showcase Article

The Amazing Worlds of Grenadier

The fascinating history of one of the hobby's major manufacturers.

Featured Workbench Article

Basing Small-Scale Aircraft for Wargames

Mal Wright Fezian experiments to find a better way to mount aircraft for wargaming.

1,073 hits since 26 Jan 2019
©1994-2020 Bill Armintrout
Comments or corrections?

Personal logo Herkybird Supporting Member of TMP26 Jan 2019 1:40 p.m. PST

Today, we did 'What a Tanker' at our club, a game well worth playing if you haven't already!

I have done a report on our first 2 games, which I hope you enjoy! Its at this link



Buck21526 Jan 2019 5:01 p.m. PST

Enjoyed it very much! If I had the time I would like to do some scenarios using "What a Tanker!", such as:

1. Panther commander Ernst Barkmann taking on a bunch of Shermans.
2. The ridiculous Sherman charge against a Tiger from "Fury".
3. A scenario I call "Tiger Woods": a German tank (all tanks to the Allies were "Tigers") blocks the entrance of an important road through a heavy wooded area.
4. Lone German tank or tank destroyer with limited ammo takes on a horde of Soviet T-34's.
5. A couple of Tigers has to fight through a Soviet tank park to escape to friendly lines.

And I am sure I can find/think of more. Again, your game synopsis was thoroughly enjoyed!

Thresher01 Supporting Member of TMP26 Jan 2019 9:43 p.m. PST

Looks and sounds like fun.

Thanks for sharing your battle report(s).

Are there any rules for adding in anti-tank guns, tank-hunting infantry with bazookas, panzerfausts, panzerschrecks, teller mines, etc.?

Also, any rules for infantry, and firing on them?

Personal logo Herkybird Supporting Member of TMP27 Jan 2019 5:45 a.m. PST

Hi Thresher01, At the mo, there are no official rules for anything other than tanks..however…

I would use AT guns as stationary Tank Destroyers, with an armour of 2 (4 if dug in)
Infantry tank killer teams I would give a move of 3". Armour 1 (4 if dug in) and a strike of 8 (bazooka/PIAT) or 10 Panzerfaust/Panzerschreck and a maximum range of 24".
AT guns and Infantry have Attributes of SLOW, Low Profile and Small.
Infantry v infantry fire team combat I would ignore, as a different set of all arms rules would probably work better!!!

Thresher01 Supporting Member of TMP27 Jan 2019 5:45 p.m. PST

Thanks for the suggestions. They sound good, and quite reasonable.

I imagine standard skirmish rules can be used for the MGs vs. troops in the open, or prone.

Then, just need to work out the cannon fired HE shell effects vs. them. No doubt, mortar templates should work for that.

Been wanting to do a bit of tank on tank, and tanks vs. defending infantry and anti-tank gun games of late.

Sorry - only verified members can post on the forums.