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"Breached Walls Tutorial" Topic
10 Posts
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| carojon | 23 Jan 2019 1:18 a.m. PST |
I have just completed a couple of posts looking at converting the Warbases Roman Wall sections to include a couple of breaches for some city attack games I have in mind to play.
If you would like to see how I put these two new sections together and the basing required to marry them with the other pieces just follow the link to JJ's where you can pick up both posts looking at this project.
link Jonathan (JJ) |
BigRedBat  | 23 Jan 2019 2:05 a.m. PST |
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| carojon | 23 Jan 2019 3:36 a.m. PST |
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GamesPoet  | 23 Jan 2019 4:59 a.m. PST |
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| Pauls Bods | 23 Jan 2019 9:16 a.m. PST |
Very good. I like the use of expanding foam to make the base for the pile of rubble. |
| Damion | 23 Jan 2019 1:01 p.m. PST |
Looks really good. I like how the rubble forms a nice incline for the attackers to scramble over and down. Would the green median strip exist in the road though? Something that was raised by a youtuber interested in history is that grassed median strips are the results of the modern car with the grass able to grow where the centre of the vehicle doesn't touch the ground. For carts, animals are more likely to cover a wider area and suppress such growth, especially for vehicles pulled by a single animal and also human foot traffic. If you look at photos and paintings of dirt roads when animals pulled vehicles they are typically devoid of vegetation with only the wheel ruts being a feature. Hence the expression getting stuck in a rut. |
| Berzerker73 | 23 Jan 2019 5:18 p.m. PST |
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| carojon | 23 Jan 2019 11:57 p.m. PST |
Thanks for your comments chaps JJ |
| Stew art | 24 Jan 2019 7:59 a.m. PST |
looks great and nicely written. thanks for sharing! |
| Baranovich | 27 Jan 2019 9:33 a.m. PST |
Awesome work, looks amazing! |
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