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"Breached Walls Tutorial" Topic

10 Posts

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547 hits since 23 Jan 2019
©1994-2019 Bill Armintrout
Comments or corrections?

carojon23 Jan 2019 1:18 a.m. PST

I have just completed a couple of posts looking at converting the Warbases Roman Wall sections to include a couple of breaches for some city attack games I have in mind to play.


If you would like to see how I put these two new sections together and the basing required to marry them with the other pieces just follow the link to JJ's where you can pick up both posts looking at this project.



Jonathan (JJ)

Personal logo BigRedBat Sponsoring Member of TMP23 Jan 2019 2:05 a.m. PST

Very neat modelling!

carojon23 Jan 2019 3:36 a.m. PST

Thank you Simon

GamesPoet Supporting Member of TMP23 Jan 2019 4:59 a.m. PST

I like it!

Pauls Bods23 Jan 2019 9:16 a.m. PST

Very good. I like the use of expanding foam to make the base for the pile of rubble.

Damion23 Jan 2019 1:01 p.m. PST

Looks really good. I like how the rubble forms a nice incline for the attackers to scramble over and down.

Would the green median strip exist in the road though? Something that was raised by a youtuber interested in history is that grassed median strips are the results of the modern car with the grass able to grow where the centre of the vehicle doesn't touch the ground.

For carts, animals are more likely to cover a wider area and suppress such growth, especially for vehicles pulled by a single animal and also human foot traffic. If you look at photos and paintings of dirt roads when animals pulled vehicles they are typically devoid of vegetation with only the wheel ruts being a feature. Hence the expression getting stuck in a rut.

Berzerker7323 Jan 2019 5:18 p.m. PST

Fabulous job!

carojon23 Jan 2019 11:57 p.m. PST

Thanks for your comments chaps

Stew art Supporting Member of TMP24 Jan 2019 7:59 a.m. PST

looks great and nicely written. thanks for sharing!

Baranovich27 Jan 2019 9:33 a.m. PST

Awesome work, looks amazing!

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