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"One Hour Skirmish Wargames" Topic


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1,506 hits since 13 Jan 2019
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Comments or corrections?

warwell13 Jan 2019 5:58 a.m. PST

I just picked up One Hour Skirmish Wargames link and have posted my impressions on my blog.

Initial reaction link

First engagement link

Just a note I am not a fan of cards so I substituted D6s. It worked well enough although I think a D12 would work better.

Overall, I am quite happy with my purchase and will continue to dabble with the rules!

robpask15 Apr 2019 6:53 a.m. PST

Is the ruleset suitable for a 2'x 2'tabletop using 1/72 plastic miniatures?

warwell04 May 2019 11:10 a.m. PST

Just saw your question. The author recommends a 3x3 or 4x4 set-up. Mine was about 2x2 but I used 10mm figs.

John G29 Jul 2020 12:09 p.m. PST

Hi,

Anyone made any modifications for pre-gunpowder period? and willing to share.

Regards

John G17 Dec 2021 10:59 a.m. PST

Just for info for anyone interested.

Join the One Hour Skirmish Wargame Facebook page. There is a Swords & Sandals variant.

Personal logo piper909 Supporting Member of TMP06 Apr 2023 11:34 a.m. PST

I've got these rules on the way and look forward to trying them out!

I'd be interested to see how a variant for pre-gunpowder eras might work. My initial thought was to treat melee results the same as fire; a red card was a kill, a black card, a Wound (put a marker on that figure, or under the base); Wounds are recovered from (or not) the same as for Downed figures. A wounded figure fires and melees by drawing two cards and must use the LOWEST card. A second Wound on a figure becomes a Kill.

Would this work, and what has anyone else tried?

Personal logo piper909 Supporting Member of TMP07 Apr 2023 10:25 p.m. PST

Also (PS to the above), do these rules work for multi-player games, or just two-player? I am thinking that the Jokers ending a turn would cause havoc with more than two players, turns likely would end before some players got to activate.

dantheman18 Apr 2024 7:12 p.m. PST

Haven't played pre gunpowder, but I heard John Lambshead is making a variant for this.

Regarding Multi-player, I find the game bogs down with too many units on the table. Jokers come up too much. Game as written is best one on one. I considered having a card deck per player with checks only done by the gamer who pulled the joker. Never tried it yet though.

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