
"One Hour Skirmish Wargames" Topic
8 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please be courteous toward your fellow TMP members.
For more information, see the TMP FAQ.
Back to the Historical Wargaming in General Message Board
Areas of InterestGeneral
Featured Hobby News Article
Featured Recent Link
Featured Ruleset
Featured Profile Article Meet the winner of our recent contest.
|
warwell | 13 Jan 2019 5:58 a.m. PST |
I just picked up One Hour Skirmish Wargames link and have posted my impressions on my blog. Initial reaction link First engagement link Just a note – I am not a fan of cards so I substituted D6s. It worked well enough although I think a D12 would work better. Overall, I am quite happy with my purchase and will continue to dabble with the rules! |
robpask | 15 Apr 2019 6:53 a.m. PST |
Is the ruleset suitable for a 2'x 2'tabletop using 1/72 plastic miniatures? |
warwell | 04 May 2019 11:10 a.m. PST |
Just saw your question. The author recommends a 3x3 or 4x4 set-up. Mine was about 2x2 but I used 10mm figs. |
John G | 29 Jul 2020 12:09 p.m. PST |
Hi, Anyone made any modifications for pre-gunpowder period? and willing to share. Regards |
John G | 17 Dec 2021 10:59 a.m. PST |
Just for info for anyone interested. Join the One Hour Skirmish Wargame Facebook page. There is a Swords & Sandals variant. |
piper909  | 06 Apr 2023 11:34 a.m. PST |
I've got these rules on the way and look forward to trying them out! I'd be interested to see how a variant for pre-gunpowder eras might work. My initial thought was to treat melee results the same as fire; a red card was a kill, a black card, a Wound (put a marker on that figure, or under the base); Wounds are recovered from (or not) the same as for Downed figures. A wounded figure fires and melees by drawing two cards and must use the LOWEST card. A second Wound on a figure becomes a Kill. Would this work, and what has anyone else tried? |
piper909  | 07 Apr 2023 10:25 p.m. PST |
Also (PS to the above), do these rules work for multi-player games, or just two-player? I am thinking that the Jokers ending a turn would cause havoc with more than two players, turns likely would end before some players got to activate. |
dantheman | 18 Apr 2024 7:12 p.m. PST |
Haven't played pre gunpowder, but I heard John Lambshead is making a variant for this. Regarding Multi-player, I find the game bogs down with too many units on the table. Jokers come up too much. Game as written is best one on one. I considered having a card deck per player with checks only done by the gamer who pulled the joker. Never tried it yet though. |
|