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"For those that have played Stargrunt II - Squad size" Topic


7 Posts

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388 hits since 12 Jan 2019
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Louie N12 Jan 2019 11:05 a.m. PST

Hello,

If anyone here has experiences playing Stargrunt II, I am curious about minimal squad sizes.

How small can you create a squad and it still be viable in the game?

For example, if I wanted to create a 2 person GMS/P Missile team as a "squad" is that viable or too fragile in the game?

Thanks

gavandjosh0212 Jan 2019 4:33 p.m. PST

Quality means a lot in SG. I have had 3 man elite squads hold up larger less well equipped forces. This said, in more balanced games, I don't think that it would work.

Striker12 Jan 2019 4:57 p.m. PST

I've had 4 man squads with high motivation and quality and they work well. A 2 man group of avg or below won't get a ton done. You can break off teams from what I recall.

Oberlindes Sol LIC12 Jan 2019 5:09 p.m. PST

As gavandjosh02 said, quality means a lot. To that, I would add support weapons, technological level, and organization.

Regarding the first two points, 3 soldiers in powered armor with a plasma gun and a couple of gauss rifles will be a formidable unit against larger squads of soldiers in flak jackets carrying assault rifles and a portable ATGM or RPG, regardless of relative quality.

You also have to consider how your squads fit into their platoons and companies. StarGrunt is not intended as a game of squad-against-squad combat. It's common for each side to have 6 to 10 squads on the table.

Your proposed 2-soldier missile team might be quite viable and useful as a company support element that can be easily sent where needed (compared to being the support weapon of a larger squad). It won't be expected to take or hold an objective by itself, but just to provide extra muscle to a regular line infantry squad.

Try out some different organizations and see what works -- just like real armies do. Then report back to us in detail -- just like real armies do.

d88mm1940 Supporting Member of TMP12 Jan 2019 5:17 p.m. PST

I don't think that real armies report back to people on The Miniatures Page… <grin>

Lion in the Stars13 Jan 2019 2:23 a.m. PST

I wouldn't go smaller than 3-4 as your typical squad size.

A team of 2 would get detached from a squad.

I will point out that Stargrunt doesn't really model how many drones people are talking about having in a squad these days. One setting I'm reading has each trooper having around 6 drones slaved to them, a mix of flying, walking, and crawling. A fireteam of 3 troopers brings 18 drones to the party!

Oberlindes Sol LIC14 Jan 2019 4:20 p.m. PST

To Lion in the Stars' point, we can expect even more drones per trooper in the future. StarGrunt handles drones somewhat abstractly, but I would go even more so, and just assume that there are a lot of drones that allow their side to spot all units that are not hidden but are out of line of sight. E.g., a squad on the other side of a building is not hidden as defined by the rules, but would not be in LOS of enemy units. Drones require putting the soldiers on the table.

Drone communication can be disrupted by electronic countermeasures per the rules. I would handle the jamming operations at the beginning of each turn, with effects lasting the entire turn. If your drones are jammed, you can't see units that are in the open but out of LOS.

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