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"Stargrunt II - Close Assaulting vehicles" Topic


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474 hits since 10 Jan 2019
©1994-2019 Bill Armintrout
Comments or corrections?

Louie N10 Jan 2019 4:11 p.m. PST

Hello All,

I have pulled put my copy of the old Stargrunt II rules in the hopes of using them with my 40K minis.

I am curious are there rules for infantry close assaulting tanks/vehicles in the book?

Has anyone made house rules related to that?

Thanks

Oberlindes Sol LIC10 Jan 2019 7:10 p.m. PST

I can't think of it ever coming up in a StarGrunt game, although I've seen plenty of infantry-to-infantry close assaults.

Vehicle close assaults against infantry could probably use a house rule, although, again, I've never seen it in a game, even with tracked and wheeled vehicles on the table.

tmason11 Jan 2019 10:54 p.m. PST

I have included rules for assaulting vehicles in my house rules. See kriegspiel.com.au/dustup
I use a heavily modified close assault system and would be interested in any feedback.
I also have some draft 40k rules, so if you do give stargrunt a go, let me know and it might motivate me to finish writing up the 40k conversion.

Oberlindes Sol LIC14 Jan 2019 4:47 p.m. PST

@tmason: The Dustup vehicle assault rules look simple and playable. If I get a chance to run them, I'll post an AAR.

tmason14 Jan 2019 6:23 p.m. PST

Cheers. They are mainly to cover "mechs" and monsters but should work for regular vehicles too. The real change is in the "courage test" which simplifies the initial phase of close assault and, if the assault is set up right, should force a decision without the actual hand to hand occurring. I have been playing games with Humans (imperial guard) against aliens (tyranids) and so far it seems to work ok. For anyone consider using stargrunt/ dustup for 40k, I think it is fair to warn you that games take longer. You don't move, shoot then charge, but take a few turns to soften up the enemy and shooting tends to cause minimal casualties.

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