
"Osprey Black Ops" Topic
4 Posts
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alan L | 21 Dec 2018 6:43 a.m. PST |
I have just purchased these rules, primarily for clandestine games in Vietnam by the like of LRRPs or Russian special forces in Afghanistan I see no mention of the like of claymore mines and boobytraps such as grenades set off by trip wire or pungi pits. Any suggestions for incorporating these in the rules? |
Legion 4  | 27 Dec 2018 9:36 a.m. PST |
Hmmm ? May require 2d6 roll at the end of movement ? For each model ? E.g. roll doubles you stepped on/tripped/activated, etc., an explosive device, pungi sticks, etc. Also note Claymores can be rigged to be a booby trap or command detonated. We were trained to do both …
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dragon6  | 14 Apr 2019 10:33 a.m. PST |
Put down blinds, some are real some are not. When close enough do an observation check. If the blind fails then the boobytrap has been spotted if not it goes off but only if the blind is real. |
Wolfhag  | 17 Apr 2019 12:14 p.m. PST |
When recon teams were engaged behind enemy lines they normally tried to break contact. One of the techniques was to use electrical tape to attach a WP grenade to the front of the Claymore. The VC/NVA normally had a tracker that would pursue. If the pursuers got too close a team member would set it up and trigger it when they got too close. Wolfhag |
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