Help support TMP


"Shipyard (WW2 Ship Design & Combat) Released!" Topic


3 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the WWII Rules Message Board

Back to the WWII Naval Discussion Message Board



Areas of Interest

World War Two on the Land
World War Two at Sea

387 hits since 12 Dec 2018
©1994-2019 Bill Armintrout
Comments or corrections?

NKL AeroTom12 Dec 2018 6:19 a.m. PST

Greetings all, Ostfront Publishing is excited to announce the release of Shipyard – a game allowing you to build your own 1940s-era ships, using historical hulls, weapons and components.

You can get it here

Shipyard is a simple and effective ship design system coupled with a more granular combat system, allowing you to quickly build a fleet before a game, then test it out in battle.

Shipyard is designed for miniatures of around 1/3000 scale, although 1/1200 would work just as well. The game is designed for 2 or more players, on a table roughly 6' x 4' in size. An average game takes around 2 hours, including the time spent designing your ships (around 10 minutes to half an hour for designing, depending on the size of the game).

Ship Building:

Shipyard allows you to build ships of all sizes, from motor torpedo boats, up to aircraft carriers and super battleships. Each basic hull has a number of available "space" points, which can be spent on weapons, sensors, armor, or extras like aircraft, catapults and smoke generators.

Combat:

Shipyard has a unique combat system, aimed at simplicity and a dose of realism. Fog of war and communication are represented: Ships start the game inactive, steaming forwards until they detect the enemy. Once they become active, they can send messages and orders to other ships, and begin to move and attack as they wish. Rules for Gunnery, Torpedoes, Air attacks and defense, submarines, depth charges, evasive action and much more are provided, allowing for a fun yet fairly accurate rendition of WW2 naval combat.

A printer-friendly version of the PDF is provided.

Antioch12 Dec 2018 11:30 a.m. PST

In the preview it mentions this is set in the 1940's…do the rules allow for ship building back around the ww1 era as well?

NKL AeroTom12 Dec 2018 5:26 p.m. PST

You could certainly design WW1-era ships, as the available calibers for guns are quite varied (from 20mm AA cannons all the way up to 16" guns). Hope that helps, Antioch :)

Sorry - only verified members can post on the forums.