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"Bayonets & Tomahawks: Game One " Topic


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972 hits since 11 Dec 2018
©1994-2025 Bill Armintrout
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Tango01 Supporting Member of TMP11 Dec 2018 10:19 p.m. PST

"I recently played through the first play-test game of Bayonets & Tomahawks by GMT Games. The designer suggested I (and the other play-testers) play the introductory scenario to learn the game before getting into more serious play-testing. The introductory scenario is a one-year representation of King George's War of 1746, with an aggressive France attempting to re-take the fortress of Louisbourg, "stolen" by British Provincial forces the year before, and then conquer Nova Scotia for New France. The British just have to hold on and avoid the French Victory Point conditions to win. Because it is only one year, reinforcements arrive once, in the spring, and you have to do all your campaigning through to winter with what you have. But also because the game only lasts one year, you can go "balls-out" without worrying about your position relative to the coming year (and if you're France hope to keep Louisbourg in the pending Treaty negotiation).

Here is an overview of game play from the GMT website:

Depending on the scenario, Bayonets & Tomahawks can last one or more in-game years. Each year contains nine Action rounds as well as three administrative Logistics rounds (for reinforcements and winter quarters). Victory points, accumulated by capturing and raiding enemy spaces, determine victory…."
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Amicalement
Armand

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