"One-Hour Skirmish Wargames Review - Part 2" Topic
4 Posts
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Dale Hurtt | 11 Dec 2018 10:18 p.m. PST |
Part Two of Two of my review of the rules "One-Hour Skirmish Wargames" on my blog. I finish the test game then use my rule rating system to give them a score. TLDR version: I like them, but mostly for Age of Machine skirmishes and later. link |
FusilierDan | 13 Dec 2018 1:57 p.m. PST |
Great review. I think this is worth a try and as with many of these types of rules can be tweaked to add more color. How would you handle the grid? |
Dale Hurtt | 14 Dec 2018 5:05 p.m. PST |
I thought about that a lot. At first I was thinking 3" grid, but in the end I think a 1" grid with one figure per square. Larger models would pin the upper-left to the square. 1 diagonal per X squares (not sure yet, 1 per 6?). I have one mat with 1" squares, so I figures I would try it. Kaptain Kobold came up with a suggestion of adding one more action point to Fire for both the musket and rifle. I like that as I think the firing in the Age of the Musket is too rapid as is. |
FusilierDan | 14 Dec 2018 9:00 p.m. PST |
Thanks for the reply. I think the smaller squares would work best. I was thinking a reload marker for the muskets but that does add another layer so Kaptain Kobolds idea sounds more in keeping with the rules |
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