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"One-Hour Skirmish Wargames Review - Part 2" Topic


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Personal logo Dale Hurtt Supporting Member of TMP Inactive Member11 Dec 2018 10:18 p.m. PST

Part Two of Two of my review of the rules "One-Hour Skirmish Wargames" on my blog. I finish the test game then use my rule rating system to give them a score.

TLDR version: I like them, but mostly for Age of Machine skirmishes and later.

link

FusilierDan Supporting Member of TMP13 Dec 2018 1:57 p.m. PST

Great review. I think this is worth a try and as with many of these types of rules can be tweaked to add more color.

How would you handle the grid?

Personal logo Dale Hurtt Supporting Member of TMP Inactive Member14 Dec 2018 5:05 p.m. PST

I thought about that a lot. At first I was thinking 3" grid, but in the end I think a 1" grid with one figure per square. Larger models would pin the upper-left to the square. 1 diagonal per X squares (not sure yet, 1 per 6?). I have one mat with 1" squares, so I figures I would try it.

Kaptain Kobold came up with a suggestion of adding one more action point to Fire for both the musket and rifle. I like that as I think the firing in the Age of the Musket is too rapid as is.

FusilierDan Supporting Member of TMP14 Dec 2018 9:00 p.m. PST

Thanks for the reply.

I think the smaller squares would work best.

I was thinking a reload marker for the muskets but that does add another layer so Kaptain Kobolds idea sounds more in keeping with the rules

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