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"Cruel Seas Rulebook Received..." Topic


24 Posts

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World War Two at Sea

1,350 hits since 10 Dec 2018
©1994-2019 Bill Armintrout
Comments or corrections?

coopman10 Dec 2018 6:06 p.m. PST

Where are the ship data cards? Are they available for download somewhere?

Historique10 Dec 2018 6:42 p.m. PST

They are only available via the boxed set to my knowledge. I would also expect that the various 'fleet' boxes will contain the data cards. I do not expect them, Warlord Games, to sell them separately BUT I am sure that there will be those on Ebay that will break a box open to sell them.

coopman10 Dec 2018 7:13 p.m. PST

If I had known this, I wouldn't have bought the rules. I am not happy!

D A THB10 Dec 2018 9:19 p.m. PST

I presume that you have your own ships already, so don't need to buy Warlords?

I bought the starter set as I wanted the cards, dice, templates etc. My mate only wants the models and will make his own wake markers etc. I can see arguments ahead as he will want to use mine.

Personal logo Schulein Supporting Member of TMP10 Dec 2018 10:14 p.m. PST

Wake markers can be downloaded as PDF from the Warlord site.

Personal logo David Manley Supporting Member of TMP10 Dec 2018 10:30 p.m. PST

You don't need them, you can keep tabs on things with a piece of paper and a pencil. Old school :)

Shadowcat2011 Dec 2018 12:52 a.m. PST

Problem is a lot of starter boxes did not have the cards in em making the game unplayable for the most part. My box was missing cards, flags, and some of the movement templates(it was labeled templates would be sent to the hobby shop). Blame the manufacturer for that screw up and expect Warlords to make good quickly. Suspect with the push to ship by Christmas the factory skimmed on QC and a lot of bad product got out. Liking the bigger ships for painting but the ships are very pricey. Also Warlords like other companies have gone to exclusive data cards so you HAVE to buy their models to play. Not the first company to try and cut out the aftermarket mini companies. Not hard to figure out using the charts in the back of the rule book though, just need to figure out gun arcs before making your own.

figuresales11 Dec 2018 4:17 a.m. PST

"…..Also Warlords like other companies have gone to exclusive data cards so you HAVE to buy their models to play……

Or not.

There are lots of model options and excellent rules available. 1/300 will make for nice diorama display models but a crap game. Look elsewhere.

Joes Shop Supporting Member of TMP11 Dec 2018 6:38 a.m. PST

Why does scale equate to a 'crap game' -?

Tony S11 Dec 2018 9:16 a.m. PST

Like David Manley said you can easily make your own, so the idea that Warlord is making it impossible to buy other manufacturers is silly. Warlord themselves mention in their "A question of scale article" on their website ( link ) that larger vessels like destroyers, minelayers or corvettes will be in 1/350 scale, which is a scale Warlord mention is readily available in plastic kits from existing model manufacturers. So if Warlord is suggesting there are other kits out there that can be used in the their game, I would think that fact would somewhat negate the monopoly argument.

I always like actually crossing off numbers, or boxes for damage easier than moving markers. Because my mathematical skills and memory are such that I often forget where I started, and once the markers are moved, it gets awkward! Anyway, I started Naval Gaming with Barry Carter's book, (with homemade blue gridded construction paper for playing on, and scratchbuilt balsa ships) so I love the old school vibe using hand written 3x5 recipe cards, like David says!

figuresales11 Dec 2018 11:44 a.m. PST

"….Why does scale equate to a 'crap game' -?…."

Ah,
This side of the Atlantic a 'crap' game is one tainted by the smelly mess a dog leaves on the pavement (sidewalk) as opposed to the one played on your side in the Casinos.

Joes Shop Supporting Member of TMP11 Dec 2018 12:26 p.m. PST

Right…you still didn't answer the question.

Lion in the Stars11 Dec 2018 12:39 p.m. PST

The ships are very large compared to playing surface, and the ships can move 30-45cm in a turn.

Then again, I was playing Seapower with 1/2400 ships, and we needed 6x8 or 6x12 tables to play on (using 1"=1000yds, standard Navy tactical plotting scale)

NOLA Chris Supporting Member of TMP11 Dec 2018 2:04 p.m. PST

Coop, Hilton says to call him at 504-220-1359
he can help (and needs to ask you something)

Joe Legan11 Dec 2018 3:25 p.m. PST

Received my rules yesterday. Saving the models for Christmas.
Looks like an interesting game that with a couple of home rules will work quite well. The reason the ships work with the scale is they seem to have done away with the spotting that I am use to with these games. You jump right to the action where it appears you are within 1,000 yards of everyone. It works. I will probably bolt on a spotting routine using a different scale.
As David said, the stats are in the book, you don't need the data cards. Google the type of ship and I am sure you can find the layout of the guns or read an Osprey.

Cheers

Joe

Bozkashi Jones11 Dec 2018 3:59 p.m. PST

@ Tony S I started naval gaming in exactly the same way!

And tonight I've already had cause, through a post on the Age of Sail board, to pull Paul Hague's books off my shelf and now I feel compelled to do the same with Carter!

An evening of good single malt, naval wargaming nostalgia and the Nicobar Islands Action is in order, I feel!

Nick

tomrommel113 Dec 2018 1:59 a.m. PST

"As David said, the stats are in the book, you don't need the data cards. " Seconded. If you really need the cards make your own?! The Data is all in the book!

Fitzovich13 Dec 2018 5:21 a.m. PST

I picked mine up yesterday and was disappointed to find no quick reference sheets included in the starter set. I will have to find a means of producing something that is workable. This is an exceptionally large error on the part of Warlord Games in my opinion.

Schogun13 Dec 2018 6:32 a.m. PST

My box is still in the mail but I think there's a QRS at the back of the rulebook.

Andy Tea13 Dec 2018 6:51 a.m. PST

I think there is a turn order summary and lists of to hit modifiers on the back of the range ruler

Fitzovich13 Dec 2018 11:42 a.m. PST

Schogun,
"My box is still in the mail but I think there's a QRS at the back of the rulebook."

There is one at the end of the rule book, but a separate piece would be much preferable and really wouldn't be that much of an additional expense (they already have the work done). I will likely have to do one up myself for the game to keep the rule book in good shape and off the table as much as possible.

coopman13 Dec 2018 2:44 p.m. PST

Is there a blank ship data sheet somewhere that we can use to make our own?

4DJones15 Dec 2018 7:49 a.m. PST

Does anyone else think the Gunnery To Hit system has been lifted from Dillon Browne's "Attack with Torpedoes"?

Personal logo David Manley Supporting Member of TMP16 Dec 2018 1:56 p.m. PST

Looks different to me, I don't see any overt similarity

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