Seems things are heating up all over in France, and not just in Paris.
So, has anyone come up with wargaming rules for dealing with large-scale riots and rioters, for scenarios like this?
Looking more towards the macro scale of these, since normal skirmish rules would probably work for the man-to-man/woman scenarios.
There are a lot of these going on all over the world, so it might make for interesting and challenging gaming, due to unique modern issues – confined city streets in some cases, modern vehicles – moving or not, large vehicles with water cannons, IFVs/APCs/Trucks, etc..
Seems to me it'd be a lot like a push of the pike battle, and/or a rugby scrum, though perhaps a bit less chance for injuries/death.
Seems to me, when they get going with their various battle lines, it's a bit like dealing with battle lines from ancients warfare forward, though with the odd chance for other events too – tear gas, water cannon, shock grenades, rocks and bottles, rubber bullets, molotov cocktails, smoke from burning tires, incendiary kites, aerial drones, etc., etc..
Perhaps a good chance for both sides to have morale failures, and to have their lines suddenly break, causing chaotic loss of formation cohesion, which the opposition can then exploit.
Perhaps more chances now, of the rebels being better coordinated, due to the widespread use of social media and call phones, which of course, the authorities will be monitoring, and then may shut down.
The lack of wide-open battlefields like in most other, dense, formation line battle rules seems as if it would make this more challenging.
Generic rules would be best, which can then be tweaked for various scenarios:
1. the current French "Tea Party", or 2nd French Revolution;
2. Venezuelan riots;
3. Domestic US riots;
4. Hong Kong protests against Chinese rule;
5. Pro-Con Brexit Protests; and/or
6. other riots of your choosing.