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"Small boat rules for AWI. TSATF style preferred. " Topic


14 Posts

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1,085 hits since 3 Dec 2018
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Comments or corrections?

Winston Smith03 Dec 2018 2:37 p.m. PST

I've been doing a lot of AWI games lately using my own minimalist modification of TSATF.
Lately, I found some boats that I forgot I had! Thus my query re:bateaux.
Initially I wanted to do raids in Boston Harbor, like Chelsea Creek.
Then it occurred to me that I could also use the rules and boats for Hornblower style cutting out actions.

Any rules recommendations for AWI/Hornblower small boat rules compatible with The Sword and the Flame?
I've looked at Rockets Red Glare, and they look promising, but not exactly what I'm looking for.

MajorB03 Dec 2018 2:40 p.m. PST

You really only need rules for how fast a boat can move, how many figures a boat can carry and how long it takes to board/disembark.

Personal logo miniMo Supporting Member of TMP03 Dec 2018 5:13 p.m. PST

Pirates! ?

Desaixatmarengo03 Dec 2018 5:59 p.m. PST

Limeys and Slimeys…..you remember them?

Personal logo Extra Crispy Sponsoring Member of TMP03 Dec 2018 7:24 p.m. PST

I have a copies of "Gunboat" from Capitan Rules, Designed for exactly this: gunboats with a carronade in the bow and full of marines doing cutting out, landings etc.

I also have the updated version "Squadron Commander"

A bit about the rules:

capitangames.com/gunboat

cstoesen203 Dec 2018 8:37 p.m. PST

Sharp Practice can handle this very well. There was a special that included pirate scenarios with ship to sip actions and landing parties. The core rules does the AWI very well. Http://www.toofatlardies.co.uk

genew4904 Dec 2018 2:56 a.m. PST

The Sharpe Practice scenarios above can be found in The 2017 Christmas Special.
Also:

Christmas 2009 Special includes a scenario for a cutting out action.

4DJones04 Dec 2018 2:58 a.m. PST

You really only need 'Boilers and Breechloaders' by Bob Duncan, published by The Virtual Armchair General; designed around the TSATF rules, don't be put off by the title, it covers sailing craft and oared vessels. Or 'TSATF Overboard' Ship to shore rules, found in the files of the swordflame Yahoo group, for free.

Personal logo The Virtual Armchair General Sponsoring Member of TMP04 Dec 2018 8:57 a.m. PST

You might also blow the dust off your copy of "The Kris And The Flame."

Also a TSATF dependent variant, it covers small sail and oared craft, with simple rules for "rating" any size model for potential speed.

While a new edition is coming out alongside the original "Rajah Brooke" miniatures, the current rules are still available in PDF form here: link

4DJones!

Thanks for mentioning B&B--it could provide what the OFM needs, but TKATF is an even better fit.

TVAG

Winston Smith04 Dec 2018 9:11 a.m. PST

The other rules look interesting, but I'm looking for rules integrated with TSATF.
What about the dhow rules someone reminded me of off line?

BTW, I don't have The Kris and the Flame.

Winston Smith04 Dec 2018 12:35 p.m. PST

Just ordered The Kris and the Flame.

Oppiedog04 Dec 2018 2:15 p.m. PST

Don't know why you couldn't use the Gunboat and Dhow rules by Last Stand Dan. I've only been through them once so far and don't recall anything about rowing but they were written to be used directly with TSATF.

d88mm194004 Dec 2018 2:58 p.m. PST

I thought that there were boat rules in the F&IW variant along with a scenario and map.

SgtGuinness04 Jan 2019 5:02 a.m. PST

Oppiedog, you are correct sir! We use the sailing rules from Gunboat & Dhow! for all of our sailing vessels. For row boats we use a single D6 +2" roll plus or minus any currents that have been established at the start of the game or from the scenario.
Cheers,
JB

Dan's blog & website
laststanddan.blogspot.com
laststanddan.com

Row boats in action:

picture

link

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