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"Skirmish Rules Test - 5 more done, including Albedo/ACP164!" Topic

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398 hits since 26 Oct 2018
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DavidBurden26 Oct 2018 6:28 a.m. PST

(manually cross-post from Modern Battles)


Now done another 5 Skirmish Rules tests and AARs to add my first two. The new ones are:

- Azhanti High Lightning – surprisingly good given age, and miles on from Snapshot – link

- Chain Reaction – interesting, but just seemed a bit too complicated for me. Very easy kills. Nice enemy AI though. – link

- Black Ops – very odd inverse spotting rules, and noise didn't work as well as I'd hoped. Underwhelming. link

- FiveCore – I should have stuck to just one supplement! – link

- Albedo/ACP164 – Not far off Danger Close as best set so far – link

Your mileage may vary of course!

For those who don't know ACP164 is a new version of Buck Surdu's WW2 Combat patrol skirmish rules to support the new Albedo near future SF wargame setting from Sally 4th.


The Kickstarter is still live, over 200% backed and as well as some great 28mm figures also has some lovely looking "developed world" modern/near SF terrain. Although SF and anthropomorphic "critters" based the flavour is very much plausible near future and could be adapted for ultra-moderns (or earlier) and any human based near-future SF. Do check it out (and the original Steve Gallacci comics at link – I'm a long-time fan.).

The final batch of Skirmish rules to be tested are: Paragon (1970s classic), FUBAR, Gruntz, Victory Decision:Raid, The Battlefield, and whatever I come up with myself as a result!

Thresher01 Supporting Member of TMP28 Oct 2018 9:18 p.m. PST

I thought AHL and Snapshot used the same rules.

Do tell us what you like better about AHL.

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