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"Fullthrust Solo?" Topic


6 Posts

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752 hits since 18 Oct 2018
©1994-2019 Bill Armintrout
Comments or corrections?

Louie N18 Oct 2018 8:48 a.m. PST

Hello,

Are there any additional rules that would allow Fullthrust to be played solo?

The plotted movement system would need to be changed, but to what…

Thanks

Thresher01 Supporting Member of TMP18 Oct 2018 12:39 p.m. PST

Random movement – all-stop, slow, medium, fast speeds.

Left, right, straight ahead, reverse.

Tactical targeting: every ship for him or her self – fire randomly, concentrate on the big ships, or small or medium ships, etc..

Run away to fight another day.

Rig for collision.

tmason18 Oct 2018 8:12 p.m. PST

I have played solo just by plotting manoeuvre two moves ahead. ie at game start plot move 1 and 2, then after move 1, plot move 3 etc. Chit/ card draw to determine shoot order. Still not as satisfying as playing against an opponent but I have had some interesting outcomes. I always play using vector movement, so enemy location is more predictable than cinematic movement anyway.

Personal logo optional field Supporting Member of TMP20 Oct 2018 7:10 a.m. PST

Star Fleet Battles had a solo (I believe they called it "Robot") rule-set somewhere buried in the rules. It might serve as a good basis.

thedrake23 Oct 2018 3:19 a.m. PST

link

link

link

TMP link

Try these links for ideas--the cloaked ship movement is mine.

Oldgrumbler Supporting Member of TMP21 Nov 2018 9:57 a.m. PST

Try Star Navy by Two Hour Wargames. It is designed for solo play. You could use its reaction mechanics with the Fullthrust combat resolution & ship designs.

JPK

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