
"Fullthrust Solo?" Topic
6 Posts
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Louie N | 18 Oct 2018 8:48 a.m. PST |
Hello, Are there any additional rules that would allow Fullthrust to be played solo? The plotted movement system would need to be changed, but to what… Thanks |
Thresher01 | 18 Oct 2018 12:39 p.m. PST |
Random movement – all-stop, slow, medium, fast speeds. Left, right, straight ahead, reverse. Tactical targeting: every ship for him or her self – fire randomly, concentrate on the big ships, or small or medium ships, etc.. Run away to fight another day. Rig for collision. |
tmason | 18 Oct 2018 8:12 p.m. PST |
I have played solo just by plotting manoeuvre two moves ahead. ie at game start plot move 1 and 2, then after move 1, plot move 3 etc. Chit/ card draw to determine shoot order. Still not as satisfying as playing against an opponent but I have had some interesting outcomes. I always play using vector movement, so enemy location is more predictable than cinematic movement anyway. |
optional field | 20 Oct 2018 7:10 a.m. PST |
Star Fleet Battles had a solo (I believe they called it "Robot") rule-set somewhere buried in the rules. It might serve as a good basis. |
thedrake | 23 Oct 2018 3:19 a.m. PST |
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Oldgrumbler | 21 Nov 2018 9:57 a.m. PST |
Try Star Navy by Two Hour Wargames. It is designed for solo play. You could use its reaction mechanics with the Fullthrust combat resolution & ship designs. JPK |
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