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"Simple vs. Beginner: There's a Difference" Topic


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Tango0111 Oct 2018 8:43 p.m. PST

"So, earlier in the week I got into a conversation on Facebook with someone who had some constructive criticism and questions regarding Untold Adventures. I encouraged them to ask their questions because the person was both respectful and the questions were really insightful ones about the nature of the game. It got me thinking about something that seems a bit counter-intuitive.

Untold Adventures is a rules light game, but I would not call it a game that's a good game for new gamers. That's a bit confusing, eh? Without a lot of rules, beginners won't get overwhelmed – right? Sure, that's true. But Untold Adventures relies heavily on Referee fiat, descriptive play, and abstraction. Those three skills don't always come easily to new players or Referees. That's because they need time to build their confidence as gamers and trust their instincts.

Part of the reason I love Untold Adventures so much is that it is a game I wrote, first and foremost, for me. I didn't want to do "just another retroclone" for the sake of sales. That's why it's a PWYW PDF and the PoD will be under $10 USD in softcover. It's a game that I know I can run given my current life. It's low prep, fast-playing, and character creation takes five minutes. I abstracted so much of the game because I trust in my abilities as a Referee and to make a call on the fly…"
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Amicalement
Armand

Personal logo Sgt Slag Supporting Member of TMP12 Oct 2018 11:31 a.m. PST

Sounds a lot like 1974's Dungeons and Dragons game. It took people a while, and a lot of effort, to wrap their heads around it, at first. Then the supplemental expansions came out, adding more rules, and more options, too. Cheers!

Tango0113 Oct 2018 11:39 a.m. PST

Agree!


Amicalement
Armand

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