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"Eorathril: Not Just Another Fantasy OSR Game " Topic


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727 hits since 11 Oct 2018
©1994-2025 Bill Armintrout
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Tango01 Supporting Member of TMP11 Oct 2018 3:13 p.m. PST

"I was lucky enough to receive a complimentary PDF of the soon-to-be released Eorathril: Old School Fantasy Roleplaying, published by Gallant Knight Games and written by Alan Bahr. I was not asked to review the product, but after reading it I feel as though to not do so would be a disservice to the game itself.

There are more OSR fantasy RPGs out there than there are kobolds in a ruined keep, so why bother addressing another being added to an already bloated library of selections? I mean after all, I myself have written two complete fantasy RPGs and written a slew of supplements for others. It's an over saturated market, there's no getting around that. Given that, why is Eorathril worth your table time?

A great many things appeal to me when it comes to Eorathril. First and foremost, it's built about a chassis of Swords & Wizardry White Box, so that means there's a ton of material out there which can be easily incorporated into the game and that it's both easy to learn and fast-playing. Secondly, the layout is clean, yet evocative. One of my favorite features is that unlike many authors (myself included), Bahr doesn't use his sidebars to discuss house rules -- instead he gives readers a peek into his mind as a designer and lets them know why certain aspects of the game are designed in the fashion presented. It makes an already rules-light game feel very approachable. But, I think the biggest appeal of Eorathril is that it's a well-presented low-magic setting that is structured around the aforementioned OSR engine with which I am most familiar…."
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Amicalement
Armand

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