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"Running a Gladiator game advice requested" Topic

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08 Oct 2018 4:09 p.m. PST
by Editor in Chief Bill

  • Changed title from "Running a Gladiator game adivce requested" to "Running a Gladiator game advice requested"

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355 hits since 8 Oct 2018
©1994-2019 Bill Armintrout
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Personal logo Private Matter Supporting Member of TMP08 Oct 2018 10:55 a.m. PST

For my next game at Hobby Chest in Jacksonville, NC, I have decided to run a Gladiator game as I am tired of running Zombie games and while Friday night's wild west game went over very well, I just want to do something different. I am hemming and hawing between using Habet Hoc Habet or Red Sand Blue Skies for the rules. I like the ease of play of Red Sand Blue Skies but I really don't like the way movement is handled in Red Sand Blue Skies. I have never played Habet Hoc Habet but I hear it plays well and I do not have to get a mat with hexs for the game. The regular gamers that participate in my games like the back stories I create for the scenario and like to infuse a fair amount of personality into the 'characters' they run. So, where I am looking for advice is which of the two rules I mentioned would people recommend (and please tell me why)? Also, if you have any suggestions to keep players' attention in the game and make it more enjoyable, I'm happy to hear what you have to say.

Personal logo Doctor X Supporting Member of TMP08 Oct 2018 11:38 a.m. PST

I have both sets.
I'd use HHH.

lloydthegamer Supporting Member of TMP08 Oct 2018 1:03 p.m. PST

Sons of Mars is a new set that is promising. I've been messing around with it solo and like what I've seen so far. Also played HHH and like that system too. Don't care for Red Sand.

Viper911 Supporting Member of TMP08 Oct 2018 2:28 p.m. PST

I use Arena Games a lot of fun very simple game been using them for years. You can get them on Wargames Vault would recommen them.

Prince Alberts Revenge08 Oct 2018 8:48 p.m. PST

I've played neither of those two rulesets but I believe I have owned both. For me, its only "Blood, Sweat and Cheers" for gladiators. It can be quick, it can be long (5-30 minutes), it is card based with dice rolls and you have to learn to play to that gladiator's strengths and avoid his weaknesses.You win 5 straight battles and you retire a free man.

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