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"The Stygian Depths KS for Shadowsea/Deepwars" Topic


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377 hits since 4 Oct 2018
©1994-2019 Bill Armintrout
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Katwerks04 Oct 2018 9:06 p.m. PST

Produce new tabletop adventure and solo campaign supplement for Shadow Sea, with new metal and resin miniatures for heroes and enemies.

This Kickstarter will help us produce many new products, with the main focus on the dungeon exploration game, The Stygian Depths – Lost Temple of Xibalba. The Stygian Depths is a supplement for our tabletop skirmish game, ShadowSea – Conquest of the Underground World. Funding this project will also help us produce two-player starter sets with new miniatures and rulebooks for Shadow Sea and Deep Wars, our game of underwater combat that is 100% compatible with Shadow Sea. In addition, we are producing a Shadow Sea supplement for Grace Flynn and other characters from the stories of P.L. McCall. This campaign, Grace Flynn – Tides of Forever, will have Grace and her crew lost in the world of the Shadow Sea and have to survive a Solo or Co-op adventure. Lastly, we are producing new miniatures for The Stygian Depths and the Grace Flynn supplements and the two-player starter sets.

This supplement to Shadow Sea will come complete with its own rules section, introducing new special rules for dungeon exploring, so that players do not need to have the full Shadow Sea rulebook. The game takes place in the sunken city of Xibalba, located within the shallow waters of Blood Reef. Warbands from any of the main forces of Shadow Sea or Deep Wars may enter the temples, which have their upper sections exposed from the sea surface, and search for ancient treasures. The game will include printed and PDF versions of the rulebook, floor tiles and cards.

The game is designed for solo and co-op play, using a deck of cards to build the dungeon layout with 6"x6" double-sided floor tiles with various rooms, corridors and deadly lairs. The ultimate goal is to reach the Quest Chamber for a scenario, an 8"x10" tile with a unique layout for each scenario. Players may also build their own layouts for competitive battles, having each player start in different sections of the map and then trying to recover as much loot as possible while surviving the dangers of the temple.

Each of the tiles for rooms, corridors and lairs has two variants in the layout. The cards from the dungeon deck have the descriptions for each variant. Before each game, players build their dungeon deck using random draws from each of the main floor tile types, then draw one of the Quest Chambers, which itself can have multiple battle scenarios.
The card and tile set includes
12 – 6"x6" rooms, turns and corridors (2 variants each, so 24 actually)
6 – 6"x 6" Lairs (12 with variants)
6 – 8" x 10" Quest Chambers.
24 – tarot-sized dungeon cards
20 – poker-sized encounter cards
20 – poker-sized event cards
20 – poker-sized ambush cards

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