The reason I titled it this way is because I think there's some general misconception about what Kill Team is at its core.
I'm seeing all over the place that it's a game that's supposed to be about specialized squads of elite hero soldiers sent on special missions.
Well, that's KIND OF true – to a degree. However, if you actually look at the kill team army building charts and the choices you take, it's clearly a game that is meant to be built around ordinary rank and file soldiers with some heavier weapons soldiers mixed in. Much like a typical military infantry squad you'd find in historical armies of like WWII, etc.
What bugs me about this is that some competitive circles are doing with this game what they do with mass fantasy battle games or with 40k: Make a supremely optimized list squeezing every drop of maximization from it and utilizing every single angle to create a squad of individualized super-soldiers or heroes.
That in and of itself is fine if players want to do that. But it's not what the game is at its heart.
Now one could say well wait a second, doesn't the game talk about characters and actually naming characters to make them more individual? Yes, there's even charts for generating random names. But I don't think the naming of individual models to make them into characters is intended to make them into like The "A-Team". It's simply giving your soldiers personalities as if you personally knew them as people, if that makes sense.
Yes, soldiers gain abilities and can get better at what they do. But again, it's not Chuck Norris or Rambo. It's ordinary soldiers getting better at combat through experience.
But look at the troop choices for some of the lists. The Astra Militarum for one example. It's essentially ordinary Cadian foot soldiers, Cadian heavy/special weapons soldiers, and finally the Tempestus Scions.
Look at the orks. It's literally nothing but ordinary ork boyz, heavy weapons ork boyz, Gretchins, and then some flame thrower orks. There's nothing elite about the orks in this game whatsoever. The same could be said for most of the army lists. GW purposely picked one or two primary choices from the 40k books and it's always the core troop stuff.
For the Astartes it's basically Primaris Intercessors and I think one or two other troop choices, and that's it.
Some players have complained that the army lists don't use or allow enough elite or more powerful models from the existing 40k ranges, it's all ordinary model types. Well again, that's the point! You're not supposed to be building a Kill Team of character models from 40k. YES, you're naming your soldiers as "characters", but the game isn't about all-powerful character MODELS in the sense of what they are in the 40k army books.
Some scenarios for the game include a group of soldiers trapped behind enemy lines after being overrun after a bigger battle, etc. Well, that's not a special mission being carried out by super heroes. It's simply rank and file troops surviving behind enemy lines.
For me, I find the game to be much more compelling and interesting when its thought of as regular 40K soldiers fighting small-sized actions in various scenarios. When the game is only thought of as this specialized mission-type "Mission Impossible" thing between two groups of elite soldiers with amazing abiliities? Meh, then it's just hyper-optimization and optimal everything and it's all about mechanics exploits and perfect combinations of things and perfect use of points.
To me that misses the whole point of what the game is meant to be. Just build some lists and play some interesting battle scenarios. Think of it as more intimate actions taking place within the larger 40k universe of battle. Individual company vs. individual company rather than perfectly optimized Seal Teams or Delta Forces. Blech.
I don't mean to ramble about this. I'm interested in what others feel about this. But for me it's a pet peeve when games are taken and its assumed to be something that at its core it really isn't. And then you seem like the for pointing it out.