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"40K Kill Team is about special, elite soldiers?...Not really" Topic


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Baranovich28 Sep 2018 11:27 p.m. PST

The reason I titled it this way is because I think there's some general misconception about what Kill Team is at its core.

I'm seeing all over the place that it's a game that's supposed to be about specialized squads of elite hero soldiers sent on special missions.

Well, that's KIND OF true – to a degree. However, if you actually look at the kill team army building charts and the choices you take, it's clearly a game that is meant to be built around ordinary rank and file soldiers with some heavier weapons soldiers mixed in. Much like a typical military infantry squad you'd find in historical armies of like WWII, etc.

What bugs me about this is that some competitive circles are doing with this game what they do with mass fantasy battle games or with 40k: Make a supremely optimized list squeezing every drop of maximization from it and utilizing every single angle to create a squad of individualized super-soldiers or heroes.

That in and of itself is fine if players want to do that. But it's not what the game is at its heart.

Now one could say well wait a second, doesn't the game talk about characters and actually naming characters to make them more individual? Yes, there's even charts for generating random names. But I don't think the naming of individual models to make them into characters is intended to make them into like The "A-Team". It's simply giving your soldiers personalities as if you personally knew them as people, if that makes sense.

Yes, soldiers gain abilities and can get better at what they do. But again, it's not Chuck Norris or Rambo. It's ordinary soldiers getting better at combat through experience.

But look at the troop choices for some of the lists. The Astra Militarum for one example. It's essentially ordinary Cadian foot soldiers, Cadian heavy/special weapons soldiers, and finally the Tempestus Scions.

Look at the orks. It's literally nothing but ordinary ork boyz, heavy weapons ork boyz, Gretchins, and then some flame thrower orks. There's nothing elite about the orks in this game whatsoever. The same could be said for most of the army lists. GW purposely picked one or two primary choices from the 40k books and it's always the core troop stuff.

For the Astartes it's basically Primaris Intercessors and I think one or two other troop choices, and that's it.

Some players have complained that the army lists don't use or allow enough elite or more powerful models from the existing 40k ranges, it's all ordinary model types. Well again, that's the point! You're not supposed to be building a Kill Team of character models from 40k. YES, you're naming your soldiers as "characters", but the game isn't about all-powerful character MODELS in the sense of what they are in the 40k army books.

Some scenarios for the game include a group of soldiers trapped behind enemy lines after being overrun after a bigger battle, etc. Well, that's not a special mission being carried out by super heroes. It's simply rank and file troops surviving behind enemy lines.

For me, I find the game to be much more compelling and interesting when its thought of as regular 40K soldiers fighting small-sized actions in various scenarios. When the game is only thought of as this specialized mission-type "Mission Impossible" thing between two groups of elite soldiers with amazing abiliities? Meh, then it's just hyper-optimization and optimal everything and it's all about mechanics exploits and perfect combinations of things and perfect use of points.

To me that misses the whole point of what the game is meant to be. Just build some lists and play some interesting battle scenarios. Think of it as more intimate actions taking place within the larger 40k universe of battle. Individual company vs. individual company rather than perfectly optimized Seal Teams or Delta Forces. Blech.

I don't mean to ramble about this. I'm interested in what others feel about this. But for me it's a pet peeve when games are taken and its assumed to be something that at its core it really isn't. And then you seem like the Bleeped text for pointing it out.

nudspinespittle Supporting Member of TMP29 Sep 2018 5:42 a.m. PST

Amen! I completely agree with you.

Moonbeast29 Sep 2018 7:29 a.m. PST

" I'm interested in what others feel about this. But for me it's a pet peeve when games are taken and its assumed to be something that at its core it really isn't."

I think GW should have named it "Combat Squad" and not Kill Team. The text on the back of the book is misleading as well. "Two or more players control elite squads of Citadel Miniatures, replete with skilled specialists and courageous leaders, each vying to complete vital missions." Sounds like Green Berets v.s. Spetsnaz to me. The game is really competitive 40K light, which is why players min-max their rosters. All of the models available in the rosters are troop boxes available off the shelf and ready to go to make impulse buys easy. It is meant to be another gateway game into full on 40K. Does this mean that people can't use the game to tell various stories about their troops and their daily struggles on the front lines, of course not. But it certainly isn't the Kill Team as described by GW above. Having played all editions of Kill Team in the past, I'll say it plainly: Not my Kill Team.

The Beast Rampant29 Sep 2018 8:37 a.m. PST

I agree- Kill Team was a poor choice. And I don't feel there was much point in harkening back to the prior Kill Team iterations. Better names could have been had.

Prince Rupert of the Rhine29 Sep 2018 9:24 a.m. PST

I haven't played the latest versions but when they first introduced kill team in the 4th (or was it 5th?) edition rule book it was very much a game inspired by the Dirty Dozen, Kelly's heroes, Predator, Aliens, Colonel Schaffer's Last Chancers or Gaunt's Ghosts.

Ordinary soldiers who weren't quite characters, like Space marine captains or Ork warlords, but where still a cut above the average grunt and the customization in the game was designed to make each squad member a little personality of his own to create a very action movie vibe to a game.

No idea if the current version of Kill Team is like that though sounds like its more a squad on squad game rather than a squad verses goons and a boss that the original version was.

Baranovich29 Sep 2018 3:51 p.m. PST

I agree 100%. Kill Team was a really bad choice of name. "Combat Squad" would have been way better!

It's good to see other gamers who share my sentiments about this and understand where I'm coming from.

Pictors Studio29 Sep 2018 8:40 p.m. PST

I think the thing about Kill Team is the specialists. Those are your characters and the guys in the Fire Teams are your NPCs.

The nice thing is that the specialists can be anyone more or less. So you can have a lowly guardsman rise through the ranks to do some pretty cool stuff and be the hero of your team even if he isn't the sergeant or the heavy or whatever.

I think the idea of Kill Team is more about an odd mix of guys than an actual squad that is stuck doing stuff. In a lot of the scenarios it is a custom mix of guys, rather than just the remnants of a squad.

Of course the choice is ultimately yours and the story behind the scenario will determine more about why your guys are there and how they were formed.

They could be just a squad of marines or guard that is tasked with doing something, or they could be a unique mix of specialists hand picked for a mission because of their unique skills.

Even for particularly special missions there is no reason to believe that a squad might have to do that as it comes up.

The whole "well we can't send the best because we need to send the closest" type thing.

Lion in the Stars29 Sep 2018 9:27 p.m. PST

I tried an uber-elite list in my first game of Kill Team.

Got shot off the table by a Mechanicus list with lots more guns.

My current list has all the dakka I can put in it. 9 Firewarriors and Pathfinders, Recon Drone, two gun drones. 12 models total.

Tony L27 Jan 2019 9:36 a.m. PST

All,

I don't like the name either, but it is, after all what we make it.
In MY world, all the super heroes of 40k started somewhere and I think it best played with basic troops that work their way up.
What really was need was some guide line for increasing the stats of soldiers as they improved, say 5 points to raise your BS, (with a limit obviously)
Tony

Mithmee04 Feb 2019 6:18 p.m. PST

Remember,

WAAC'ers will twist and turn the Army lists to the Max because to them it is not about the game but about…

Winning at any Cost

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