Help support TMP


"rules with interesting command and control?" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

In order to respect possible copyright issues, when quoting from a book or article, please quote no more than three paragraphs.

For more information, see the TMP FAQ.


Back to the Modern Product Reviews Message Board


Areas of Interest

Modern

Featured Hobby News Article


Featured Recent Link


Featured Ruleset


Featured Workbench Article

Deep Dream: Paint My Mini?

Could artificial intelligence take a photo of an unpainted figure and produce a 'painted' result?


Featured Profile Article


Current Poll


Featured Book Review


Featured Movie Review


828 hits since 16 Sep 2018
©1994-2024 Bill Armintrout
Comments or corrections?

repaint16 Sep 2018 4:05 p.m. PST

Hello,

I am on the look out for rules with interesting mechanisms for command and control (force on the table either a company or up to a brigade, not skirmish).

I am aware of Cold War commander, are there any other set of rules you would recommend?

thank you

saltflats192916 Sep 2018 4:33 p.m. PST

5core Company Commander (or Brigade commander)
link

Pictors Studio16 Sep 2018 8:32 p.m. PST

Infinity is skirmish but it can work with teams of models so it isn't just skirmish. Fire teams can be up to four models so it can work with about 40 guys a side.

repaint17 Sep 2018 5:54 p.m. PST

thanks, actually I do have Brigade Commander.

I guess, that's about it in terms of command friction.

Dynaman878918 Sep 2018 5:19 a.m. PST

Modern Spearhead where you write down orders. Simple but effective.

Sorry - only verified members can post on the forums.