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"Into The Abandoned Mine! A Fall-In Playtest Session" Topic


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582 hits since 11 Sep 2018
©1994-2018 Bill Armintrout
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Chris Palmer11 Sep 2018 5:27 a.m. PST

This past weekend we playtested a couple of of our games for the upcoming Fall-In convention that we will be running in the HAWKs room on Saturday. They both used all my, and Buck Surdu's, Tablescapes Dungeon Mines terrain from the recent Kickstarter. There were 5 Core Sets and a a bunch of extras in play.

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I ran the first game, using the under-development Feudal Patrol rules. This was a twist of a regular Dungeon Crawl type of game, with each player controlling a conventional party of adventurers. Players started with their packs full of treasure at the back of the abandoned mine dungeon, and had to make it out alive; all the while being pursued by a very big monster they have disturbed. Along the way, each player had a hand of a half dozen cards they could play on their fellow adventuring parties. These cards sprung traps, summoned monsters, and caused other mishaps to occur; all in an attempt to slow the other guys down, and make them drop the treasure they were carrying. Whoever made it out fastest with the most treasure was the winner.

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The second game, run by Buck, was a Weird War II outing featuring GIs investigating a secret Nazi lab hidden in an abandoned mine. The rules used were GASLIGHT. Each player commanded a squad of American soldiers, while Giant Ants, Robots, , Nazis, and all sorts of other nasties awaited them. The goal was to retrieve certain lab equipment and get it back out of the mine to safety. Like the previous game, players had a handful of cards they could play on their fellow players in an attempt to slow them down.

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Both games were a whole lot of fun with much laughter, good natured back-stabbing, and corny movie quotes. We're really looking forward to running these on the Saturday at the convention in November. There will also be a third game in this series Saturday night, featuring Doctor Who, and helmed by Greg Priebe.

A few more photos on my blog: link

Major Mike11 Sep 2018 6:35 a.m. PST

What a great idea.

Xintao11 Sep 2018 6:37 a.m. PST

Very cool looking

surdu2005 Sponsoring Member of TMP11 Sep 2018 7:02 a.m. PST

I posted a few more pictures here: bucksurdu.com/blog/?p=8184

Personal logo Zeelow Supporting Member of TMP11 Sep 2018 7:29 a.m. PST

NICE!

Oberlindes Sol LIC11 Sep 2018 7:49 a.m. PST

Awesome!

Chris Palmer11 Sep 2018 9:07 a.m. PST

Thanks everybody for the comments!

When the PEL is up I'll post the event numbers here, so folks who would like to pre-reg for these fun games can more easily find them.

Personal logo Cacique Caribe Supporting Member of TMP11 Sep 2018 12:10 p.m. PST

As Gimli would laugh and say … "and they call it ‘a mine'. A ‘MINE'!" :)

Beautifully done.

Dan

SultanSevy11 Sep 2018 6:26 p.m. PST

Really excellent stuff… sounds fun!

CoffeeCooler12 Sep 2018 4:08 a.m. PST

WOW! Looks great.

Chris Palmer12 Sep 2018 6:34 a.m. PST

Thank you guys for all for the continued comments! We really appreciate it.

For those that are interested in playing in these games, here are the events from the PEL:

S: 431: 09 – Hunting Evil in Small Places
Saturday, 9:00 AM, 4hrs, Players: 6
GM: Christopher Palmer, Sponsor: none
Period: Fantasy, Scale: 28mm, Rules: Combat Patrol: Feudal They say the old Dwarven mine has been abandoned for 500 years. Why did the Dwarves leave so quickly and what did they leave behind? More importantly, what did they uncover in the depths beside rare gems and minerals. Join a party of brave explorers to find out, in this fast paced underground adventure using Combat Patrol, and the recently released Tablescapes Dungeons Mines terrain by Secret Weapon!


S: 430: 14 – Mad Science, Larger Than Life Heroes, and Evil Ants
Saturday, 2:00 PM, 4hrs, Players: 8
GM: Buck Surdu, Sponsor: nonePeriod: Pulp, Scale: 28mm, Rules: To Be Continued… by GASLIGHT
It is 1937. Mad scientists are experimenting with engineering creatures in an abandoned dungeon complex. Agents and mercenaries are dispatched to gather or destroy anything of use to the enemy, but their way is blocked by giant ants, other creatures, and technology.


S: 433: 19 – Dr. Who and the Caverns of Doom
Saturday, 7:00 PM, 3hrs, Players: 6
GM: Gregory Priebe, Sponsor: none
Period: SciFi, Scale: 28mm, Rules: To Be Continued by GASLIGHT
The TARDIS has brought the Doctor to secret caverns in Bavaria where evil scientists have created giant ants and other horrors, but these aren't supposed to exist on Earth for another 700 years. Are alien intelligences at work to disrupt the development of Earth? The Doctor and his companions must sort it out!

Personal logo Ed the Two Hour Wargames guy Sponsoring Member of TMP12 Sep 2018 10:17 a.m. PST

Excellent stuff in many ways.

ced110614 Sep 2018 7:53 p.m. PST

Nice! Have a link to the Feudal Patrol rules?

Chris Palmer15 Sep 2018 2:34 a.m. PST

Thanks, Ed and ced!

The Feudal Patrol rules are still under development, so no direct link yet. They are a modified version of the Combat Patrol: WWII rules, with changes to help better reflect the challenges and weaponry of medieval combat. The underlying mechanics however stay much the same, so if you'd like to see more about the WWII version, you can check out their webpage here: link

clifblkskull Supporting Member of TMP15 Sep 2018 8:56 p.m. PST

Very nice
C

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