Hello, from Paris, France
This game does not use figurines but it allows to carry out campaigns and define terrains and army lists for engagements with figurines.
With or without interactions it makes figure battles more ambitious.
here is a first presentation of:
MARKETS & BATTLES ! (translation error, sorry, the name would still be "marches & batailles" in english) is a game rule for simulating military engagements from the 18th to the 19th century using figurative counters on a map marked with positions more or less distant from each other depending on the nature of their terrain.
Troops, characterized by a variable capacity depending on whether they are moving or deployed, move from one to the other. Combat and morale checks are resolved with tokens from a bag and lead to unit routines rather than elimination.
The game is played in several rounds of about four hours of "historical" time. It is won by breaking the morale of the opposing army by defeating its units, taking its communication points, or even capturing its chief generals…
Troops moving from position to position, no centimetric or
millimetre is necessary to adjust their evolutions during the game.
They are characterized by a capacity of 1 to 9, which qualifies both the morale of the
troops (militia, line, guard) and training of soldiers (conscripts, regulars,
veterans). This ability is used to resolve combat and morale checks.
Generals and aides de camp help to activate the troops and take them to
the assault on the opponent's positions. The support of the troops involved is an element of the
determining the resolution of battles and morale checks (no dice).