Help support TMP


"New WW2 Naval rules - Carrier Strike at Dawn" Topic


4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.


Back to the Game Design Message Board

Back to the WWII Naval Product Reviews Message Board


Areas of Interest

General
World War Two at Sea

Featured Hobby News Article


Featured Link


Featured Workbench Article

Back to Paper Modeling - with the Hoverfly

The Editor returns to paper modeling after a long absence.


Featured Profile Article

War at Sea First Game

Personal logo Editor in Chief Bill The Editor of TMP Fezian tries the naval wargame in the Axis & Allies series.


Featured Book Review


1,990 hits since 4 Sep 2018
©1994-2024 Bill Armintrout
Comments or corrections?

CptKremmen04 Sep 2018 6:24 a.m. PST

1st I must say that I am the author of these rules, so pardon me for quite liking the rules :)

My previous ruleset Dreadnoughts At Dawn reproduced large capital ship engagements in or around the 1st world war. It did not deal with aircraft or submarines, and focussed on the larger capital ships.

Carrier Strike at Dawn has a number of different "Mission types", opne of which is large surface ship combat in daylight, there are changes from WW1 but not that many.

The most important and innovative missions though involve aircraft carriers and long range carrier combat, there are a number of options here, pure carrier combat such as Midway etc, or combined operations where carriers and surface combatants are engaged in the same battle though the carriers are likely to be in a seperate task force than the surface combatants.

Getting this part of the rules right has been very difficult but I believe I have got it as good as I can get it.

As per DaD I propose utilising 1:3000th or 1:2400 scale models for the ships and personally I use 1:600 scale aircraft for the air wings, whilst each model ship represents 1 ship, a model aircraft represents a flight of 4 aircraft. This still means the larger carriers will have around 20 model aircraft assigned to them and we have happily played a game to completion in a normal gaming night with 2 or even 3 carriers per side.

For such large air wings the aircraft are forced to attack in waves.

There are simple and fun mechanisms for the carriers spotting aircraft to spot and track enemy carrier fleets, rather than a clever dice mechanism each player writes down a number between 1 and 10, this is where their fleet is "hiding" and then try to guess their opponents number. Whilst not materially different than rolling a dice it adds an atmosphere of suspense and fun as players try to guess where the other players carriers are hiding.

There is also a mission based on north sea convoys that involve wolf packs of submarines hunting merchntmen and their escorts, the wolf packs may be assisted by land based aircraft and or surface raiders whilst the convoy may have an escort carrier assigned for air defence

To avoid complexity the rules for each mission type are put together and duplicated where neccessary, so for example if it is a night time cruiser action mission you don't need rules for air combat, if it is a carrier V carrier action you don't need rules for surface combat as the opposing fleets never come within 100 miles of each other, etc.

If you want to take a look at these rules on wargames vault the link is link

If you have any questions about these rules feel free to ask here.

Yours

Andy Watkins

CptKremmen04 Sep 2018 6:26 a.m. PST

Ah we seem to have gotten a cross linked post

Jozis Tin Man04 Sep 2018 6:29 a.m. PST

I deleted my bug victim from your thread to reduce confusion.

Now I have to go look at your rules…

CptKremmen04 Sep 2018 2:04 p.m. PST

Well thankyou very much, much appreciated on both accounts :)

Sorry - only verified members can post on the forums.