First game of Wa Tat the club (well, I have rarely the chance to game anyways). I was introducing the lads to this rule, and we were 4 at the table. We could complete 2 games and start a third, which could have been completed as well, had I not had to leave early.
First game I was simply refereeing. I like it better to teach. We used herkybird's point system insyead of the TFL one. It pitted 2 Pz35 t against a Somua S35. Here is a picture of the terrain, the red trails show the movement of the Pz35t, the blue one that of the S35.
Starting position of the S35 (we are using my house rules for single man turret availbele here TMP link
The Pz 35 t opted to split around the village, in order to have cross fire on the S35. This presenred the S35 with an opportunity to kill one of the Pz35 before i twas surrounded, and it rushed headlong between the woods and the village. The S35 rolled great move dice, while the 2 Pz 35t, and especially the closer one , seemed stuck and unable to make ptrogess Consequently, it seemed at first that the S35 aggressive bet would pay off, as it started a duel against the closer Pz35, 2 command dice and damaging the hull. The 35t could barely reach the relative shelter of the low wall in front of it.
But the other 35 t started to roll well on movement, and was able to catch on, hitting the flank of the S35 which opted to move further and place itself on the other side of the building. Here is the situation at the start of the last turn :
Initiative went to the flanking Pz35 t, which was able to slip behind the S35, acquire, fire and kill the tank with 3 unsaved hits :
We had another 2 games, keeping the same terrain. In the first one 2 Sherman 75 mm were opposing 2 Pz IV H. As I was playing, I forgot to take pics, sorry. The game was very short, as very quickly my Sherman managed to inflict 2, then 4 command die losses on a Pz IV. The other one opted to support his comrade, but took 2 damage from the other Sherman. The 1st Pz IV barely managed to reach the cover of woods away from me, si=o I placed another damage on the other Pz IV, and we called the game.
Last game was a cooperative game, as we tried to take on a Tiger E with 2 T 34/85, 1 T 34/76 and a Sherman 75 mm. The Tiger was run with herkybird's solo rules, which run fine, and allow for this kind of game. Certainly the game is heavily skewed against the tiger, but you still have to go toe to toe with it with an inferior tank. Nothing notable happened actually, but everyone enjoyed a lot the excitement of the hunt of such big game.
Post mortem was rather favorable for the rules. W had a bit of unease at the end of the 2nd game, though, as one of the players, who had run the S35 in teh 1st game, had the misfortune of playing a Pz IV in the 2nd one, but the 3rd one set things right again. The only thing we'll likely change next game is the movement. Each 1 command dice will no longer allow for 2 D6, but for 1 D6 + 6. Randomization of movement may well be a tad too much since, after all, you still need to roll the proper command dice, or a wild dice, to perform it.