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"Colonial Florida Rules and Figures" Topic


7 Posts

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Jackball7423 Aug 2018 11:46 a.m. PST

Hello all! Just joined up and wanted to know if there are any sets of rules and miniatures dealing with the Spanish, French and British in early Florida. I'm especially interested in scenarios dealing with St. Augustine.

Prince Alberts Revenge23 Aug 2018 4:58 p.m. PST

For this period, the best set of rules is Irregular Wars. It's specifically designed to handle small battles during the age of exploration and gunpowder. It has all of the army lists you need (including the natives) but no scenarios. It even has a campaign system.

Armies are of variable size with compulsory companies (bases)and then optional companies. As an example, your compulsory companies may be 2 bases of lancers and 2 bases of rodeleros. Optional companies could be 1-2 bases of crossbowmen, 1-6 bases of militia pike, etc. For the optional companies you would roll a D2 for the crossbowmen and D6 for the militia to determine how many bases you get.

Each base (or company) operates independently and represents about 25-50 men in a company. There are pre-battle rules for sickness, weather impacts gunpowder weapons, and companies start to do their own thing when out of command range.

I love the ruleset and I think it really captures the chaotic and slightly amateurish nature of these conflicts. I believe they are available from amazon and also via pdf from Vexilia.

Prince Alberts Revenge23 Aug 2018 5:00 p.m. PST

My armies are 15mm, you can suitable figures for French English and Spanish from Essex, Eureka (their 14mm Colonial Portuguese range from Grumpy), Minifigs, QRF and others. Hope this helps.

Here are some of my blog posts on Irregular Wars:

link

link

link

Personal logo Florida Tory Supporting Member of TMP24 Aug 2018 5:14 a.m. PST

I use the Blood and Plunder rules and 28mm figures from Firelock Games for this period.

https://www.firelockgames.com

Great rules, with some of the best and most innovative skirmish mechanics I have seen. (I particularly like the manner in which they handle ranged fire weapons, with simple-to-resolve multiple range bands.) Figures are outstanding in their details, and the range covers major, minor, unaligned and indigenous powers contending in the Floirdas and the Caribbean islands.

Rick

mghFond24 Aug 2018 10:54 a.m. PST

Another recommendation for Irregular Wars, it is a fun set of rules and perfect for the era you want to game.

The Beast Rampant25 Aug 2018 9:40 a.m. PST

I had planned to use Muskets and Tomahawks for my early 17th Century FL/GA border wars, but will probably start out with Donnybrook and go from there.

For Anglo-Spanish colonial conflict in the later 16th century, an interest of mine in particular, I would go with Irregular Wars for 15mm "element-based" actions, and Blood and Plunder for individually-based 28mm skirmishes.

I bought the B&P rules with this in mind.

Jackball7425 Aug 2018 6:25 p.m. PST

Thanks – will check these out!

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