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"Battalion-level Leipzig Terrain Test" Topic


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forwardmarchstudios18 Aug 2018 11:18 p.m. PST

My 2mm, Battalion level Leipzig convention game continues apace. After some experimentation I figured out an easy-to-do and portable terrain system that will let me put on huge convention games.

You can check out my blog here: link

picture

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I'll be quadruple-ing or quintuple-ing the size of the board for my actual game. it should be one to remember!

Trajanus19 Aug 2018 2:38 a.m. PST

Looks impressive!

I assume you are going to use some kind of movement trays – that's a hell of a lot of individual Battalions to push around.

sma194119 Aug 2018 3:43 a.m. PST

Good looking game

forwardmarchstudios19 Aug 2018 7:30 a.m. PST

Trajanus-

This is a convention game, so everything is designed to work in synch. The gaming surface is plexiglas, and the players will have little croupiers sticks to scoot the figures around with. The rules will be some ultra-simple, two-sides-of-an-index-card sort of rules, with lots of umpire guidance.

One thing I might do also is allow players and umpires to "toggle" between a granular combat resolution system and an abstracted brigade/division level combat resolution system. That would keep the game moving along, I think.

There will be over 1000 total units on board in the final game.

Fish19 Aug 2018 10:17 a.m. PST

Astoundly amazing!

BrockLanders19 Aug 2018 12:34 p.m. PST

Looks fantastic!!

Kevin in Albuquerque19 Aug 2018 7:12 p.m. PST

Nice. Very Nice.

von Winterfeldt19 Aug 2018 10:59 p.m. PST

very impressive

forwardmarchstudios19 Aug 2018 11:23 p.m. PST

Thanks, glad you guys like it!

I'm mostly done with the French and a goodly part of the terrain for Leipzig. I'll be putting up another set of pictures shortly with some enemies for the French to stare down.

Upon further study I realized that I do have quite a bit left of the Allies to finish up. I have an order through 3dHubs for several hundred battalions and squadrons, plus a few dozen command bases, which will arrive by the middle of this coming week.

I'll be putting on a test game sometime in the next few months in the SF Bay Area, and hopefully I'll be debuting the entire thing next summer at HCON, with maybe a warm-up of Wagram at Cold War. I'll be using some very simple house rules, with mechanics that allow for an umpire to jump in and help resolve a situation spontaneously, like in a late Prussian kriegspiel. With over 1000 units on the table that will be important!

Stoppage20 Aug 2018 5:08 a.m. PST

Wow! I love the period wind-farms. A town nearby (UK) has a Mulcture Hall – no doubt where the local manorial mills' taxation (mulctage) was adminstrated.

HappyHussar20 Aug 2018 9:13 a.m. PST

Looks really nice and for conventions simplest is best. Folks come to play new games and the easier the rules the better.

Question on the terrain: I have studied Leipzig a lot but the hedges on your board were interesting. Were there hedged in fields at Leipzig?

forwardmarchstudios20 Aug 2018 9:51 a.m. PST

Hi HappyHussar,

The pictures aren't based on Leipzig proper, but were an experiment to see if the different terrain elements fit tigether. I'll be doing some more research before finalizing the table. What you see here is only about a third of the size of the final table as I'm conceiving of it.

wrgmr120 Aug 2018 9:59 a.m. PST

Wow, looks great!

DaleWill Supporting Member of TMP20 Aug 2018 10:00 a.m. PST

Looks great.

Muncehead20 Aug 2018 10:06 a.m. PST

Speechless – that will look amazing!

forwardmarchstudios20 Aug 2018 1:01 p.m. PST

Thanks!
On second thought the stuff here is about 1/4 of how big the final product will be.

Stoppage- glad you liked the wind farms! Someone suggested that I needed to make some, as 19th century Europe was covered with the things. I think it really adds a lot to the overall effect. I do need some larger farm buildings, castles, and manor/chateau houses to really capture the look. Getting there though…

Prince of Essling20 Aug 2018 1:06 p.m. PST

Detailed maps of Leipzig area as follows:

Lieberwolkitz: link
Mockern: link
Wachau: link
Lindenau & Connewitz: link
Leipzig: link
Leipzig – overview: link

Timmo uk20 Aug 2018 2:19 p.m. PST

Looks fantastic.

Sparta21 Aug 2018 2:16 a.m. PST

Does a gaming project that starts with Leipzig have any future??? I mean there is nowhere to go from there ….

Mike the Analyst21 Aug 2018 6:15 a.m. PST

Thanks for the links Prince of Essling.

I have found similar maps on Deutschefotothek in 1:8000 scale but without the troop symbols. These appear to have been produced in 1828 and may be the ones referred to in the Kriegsspiel.

An example map here

link

The full series here extends from the Lutzen battlefield to Leipzig

link

Old Contemptibles21 Aug 2018 9:43 a.m. PST

That is the way to go with 6mm. It's all about the terrain and you nailed it. Great terrain board.

forwardmarchstudios21 Aug 2018 10:20 a.m. PST

Thanks again for the compliments- it's taken me a long time to get everything right. Of course it ended up being one of the simplest, cheapest methods that was best.

"Does a gaming project that starts with Leipzig have any future??? I mean there is nowhere to go from there " – I've had this exact thought myself. This project is in part an advertisement for my model soldier range, which is why I'm going big. But even after Leipzig I'll still need to do some Brits for Waterloo…

Thanks for the map links; I'll be doing a correct version for the final game.

"That is the way to go with 6mm." – But these are 2mm! But yes, this terrain would work with 3mm and 6mm. I'm a huge proponent of maps over 3d terrain at this scale. It's the only way to get accurately complex terrain.

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