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"GURPS WWII" Topic


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677 hits since 15 Aug 2018
©1994-2024 Bill Armintrout
Comments or corrections?

Sundance15 Aug 2018 5:11 p.m. PST

Anyone used this system for games? I picked up GURPS 3rd ed for super cheap at Goodwill. Noticed they had WWII modules out for it. Are they any good?

Dynaman878915 Aug 2018 6:07 p.m. PST

Excellent bits of history and if you want to Roleplay WW2 it is recommended – if you like GURPS that is. I personally like GURPS but many don't. It is also for third edition but I think comes with a lite version of the rules.

The WW2 books are also available as PDF.

YogiBearMinis Supporting Member of TMP15 Aug 2018 8:52 p.m. PST

The sourcebooks are good, and the system is better than most for realistic modern RPG use.

saltflats192915 Aug 2018 10:05 p.m. PST

Gurps is very detailed, second by second combat. I think you could do a squad, but more than that will take a lot of time.
Something like the attack on the radar station in Saving Private Ryan would probably be the most suited to these rules.

Andy ONeill16 Aug 2018 2:02 a.m. PST

We played gurps for years.
It's got a lot of detail.
If you like lots and lots of detail then that's good.
I prefer to focus more on the game than the rules.
I took the basics of feng shui and replaced the schticks.

SBminisguy16 Aug 2018 9:21 a.m. PST

GURPs is a great RPG, but will quickly bog down with more than a handful of characters and enemies per side. It would do a good job for small unit actions, like Commandos or Resistance focused games, and if you add in GURPS Supers or Wierd War you can have extra fun in a WW2 setting.

For larger games that still have an RPG Lite element you may want to consider the NUTS! system from Two Hour Wargames. While mainly a WW2 skirmish system, there are the optional "Chocolate and Ciagarettes" rules that let you create a "Star" that stands out from the "Grunts, and the Star can have attributes (Crack Shot, Coward, Looter, Brawler, etc.) that effect game play and a light set of stats to do other things. These are FIT, SAVVY and PEOPLE, and are used on different challenges and tests. Climbing something might be a FIT test, speaking with someone to get information or to wheel and deal would be a PEOPLE test.

There are campaign rules that allow you to increase your Star's experience (called REP), gain new equipment, gain or lose rank, awards/medals, and the downside like getting Combat Shock and so on.

You can get a sense of the game from this recent after action report: link

Sundance16 Aug 2018 3:45 p.m. PST

Thanks, Gents. Yup, played lots of THW. Just wasn't familiar with GURPS prior to purchase. I appreciate the input.

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