saxophone | 10 Aug 2018 5:08 p.m. PST |
I've had some experience with the surface combat rules from Command at Sea, Micronauts: The Game, and GQ 1, 2, and 3. But I'm looking at fighting carrier battles in the Pacific. Which rules do think cover this aspect of naval warfare the best? |
Saber6 | 10 Aug 2018 6:14 p.m. PST |
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Thresher01 | 10 Aug 2018 7:45 p.m. PST |
Or, and it's not really as crazy as it sounds, Full Thrust. Great spacefighter rules, and ship rules for that matter, which can easily be adapted back to air/naval games, since essentially the latter really inspired the former. Stats for regular fighters, attack fighters, torpedo-armed fighters, interceptors, etc., etc.. Most spaceship rules are really off-planet naval rules. |
d88mm1940 | 10 Aug 2018 11:09 p.m. PST |
The old Avalon Hill Midway/Coral Sea games are great fun. |
Dynaman8789 | 11 Aug 2018 4:37 a.m. PST |
The board game Flat Top from Avalon Hill. For me the really interesting part of a carrier battle is the search for the enemy and miniatures are just not good for that – since having them on the table shows where they are. |
Sundance | 11 Aug 2018 5:08 a.m. PST |
GQ. You don't micromanage aircraft. Or the old AH games, as mentioned. |
Joes Shop | 11 Aug 2018 5:21 a.m. PST |
Another vote for Avalon Hill's Midway + variants. |
Dervel | 11 Aug 2018 6:03 a.m. PST |
I actually used the WOTC rules for combat resolution, but the key was to make the game double blind. Now this was for WWII battles. Moderns although similar, involve a longer ranges, and a lot more sophisticated search radar and jamming. In essence though the same concept applies. |
saxophone | 11 Aug 2018 7:04 a.m. PST |
To clarify, I'm interested in which miniatures rules are best for covering Pacific carrier battles. What does WOTC stand for (other than Wizards of the Coast)? |
dragon6 | 11 Aug 2018 7:36 a.m. PST |
WOTC means just what you think I wouldn't use GQ3 it is complex. I had intended to use it but it's way to complicated. GQ1 is simple but, if you are using GQ3 for combat results, you would need to translate |
ToysnSoldiers | 11 Aug 2018 9:44 a.m. PST |
AH Flat Top. Great game, and unforgiving. Make a mistake and you are done. |
Timmo uk | 11 Aug 2018 10:02 a.m. PST |
Avalon Hill – great naval games. |
Ed Mohrmann | 11 Aug 2018 1:45 p.m. PST |
Saxophone, if you really want to do carrier versus carrier battles especially Midway, etc., then you'll need to investigate Blue Sky Enterprise's 'Red Sun/ Blue Sky' rule book for that. That contains several scenarios for Midway and other 1942 Carrier battles and is the ONLY system I've found which can accmodate the large numbers of attack aircraft (dive-bombers, torpedo bombers and light/ medium bombers) involved in those actions. If the US launches a max effort, you can be handling up to 108 SBD's, 54 torpedo planes and 24 to 36 escorts. Same with a Japanese counter-strike. CAP for either side would run to another 24-36 defenders. I've run Midway (each side's strikes/defense) and you really need a system which handles a large number of planes without problems. Same for Santa Cruz, etc. Or play a boardgame, as suggested upthread. Flat Top (Craig Taylor's original design) is the best. |
coopman | 11 Aug 2018 5:02 p.m. PST |
These rules would work for that: link For example: You can resolve a matchup involving 30 Zeros against 30 Wildcats in a matter of minutes. It is based on the statistical ratings of the aircraft involved (not formations, altitudes, intercept angles, etc.). |
Ed Mohrmann | 12 Aug 2018 6:01 a.m. PST |
SK5 will work, no error. But it really isn't designed for air to surface combat with miniatures, unless the density of the mini's is low (USS Ranger's attacks at Casablanca would be perfect for SK5). |
Walking Sailor | 12 Aug 2018 4:36 p.m. PST |
For an operational level campaign look at Avalanche Press' Second World War At Sea (SWWAS) series of board games. link They will provide a limited intelligence map campaign to set up your tactical battles. Several of the games are being updated so availability may be limited. The series also includes a tactical system, but (warning) it is a board game. For a tactical miniatures game, I second Ed's recommendation of Red Sun/Blue Sky. link On one evening I flew a squadron of TBD's (18 AC, 1:300) against a Japanese cruiser (1:1200?) and got two hits. |
Only Warlock | 17 Aug 2018 6:53 a.m. PST |
I highly recommend Victory at Sea plus the expansion Order of Battle. Very, Very playable, easy to learn, and handles Carrier Battles very easily and a LOT of fun without having to spend an entire weekend playing 4 turns. RPGNOW has a great bundle deal on the PDFs that also include the WWI rules. link |