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"Naval Battle AAR using Close Action rules" Topic


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504 hits since 6 Aug 2018
©1994-2018 Bill Armintrout
Comments or corrections?

Anton Ryzbak07 Aug 2018 7:23 p.m. PST

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We gave Close Action a try the other day, fun rules for smaller actions, take a look here for the full AAR link

jdginaz07 Aug 2018 10:39 p.m. PST

our little group use to play a fair amount of Close Action. Really enjoyed those games

Red Trotsky Red09 Aug 2018 12:36 a.m. PST

When I was looking for a detailed set of rules I purchased both Close Action and Post Captain. I have been using Post Captain as I like not being restricted to hexes – I don't mind hexes and use them for Flying Colors for larger battles. I need to get Close Action to the table to compare with Post Captain.

Has anyone tried both – which do you prefer and why?

Mr Astrolabe09 Aug 2018 5:40 a.m. PST

I've played both (though its been a while since I played Close Action) – Like you I find the hexes restrictive when it comes to manoeuvring, and that in turn makes some of the sailing a bit clunky & un-natural. I do like the gunnery calculation & firing on CA, and whilst the damage modelling on CA is good I find the damage modelling on PC a little more interesting (particularly rigging effects).
Complexity wise I think they're similar, though there's a little more record keeping in CA.
The big difference is the pre-plotted movement in CA, and its that that swings me towards PC – the action/reaction of the red white & blue phases is very clever and IMO lends itself much better to solo play.

Cursd Captain09 Aug 2018 8:16 a.m. PST

I still haven't played Post Captain, so this is a little off-topic, but I wanted to credit Close Action's well-researched and well-developed scenarios. These are valuable even if you use a different rules system.

I remember being stunned by CA when it first came out. It seemed like a new level of AOS seriousness because of the historical information it presented.

jdginaz10 Aug 2018 12:11 p.m. PST

When we played Close Action we didn't use hexes.

Red Trotsky Red11 Aug 2018 8:48 a.m. PST

jdginaz – where did you get the rules for for non-hex Close Action – I don't have any in my rulebook?

jdginaz11 Aug 2018 11:19 a.m. PST

We made then up.

One inch movement for each hex movement and we made templets for 30 and 60 degree turns. We used 1/1200 scale models and since it was problematic getting the ships side by side we didn't count the first inch for range.

BTY there are suppose to be actual rules for playing with models and without hexes done by the guy who designed the game but I could never track them down.

Mr Astrolabe12 Aug 2018 12:41 a.m. PST

If you can separate out the sailing component (I found most awkward part is equating CA damage and its effects to the sailing model being used) you can use any sailing model with CA. I have used Heart of Oak's sailing model with CA though never fully developed it.

Red Trotsky Red13 Aug 2018 4:05 a.m. PST

jdginaz, that is why I asked as I could not track down those rules either.

Cursd Captain13 Aug 2018 7:50 a.m. PST

Hex-free rules for CA seem elusive on the internet. The best I could find is a Spanish version on BGG -- link

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