I have been working out the scenario for my INWarD 2018 game and have hit a snag with the rules.
In Broadside and Ram each squadron gets an AP dice roll to spend on movement, firing and repairs. For movement, the rules state that 1 AP can be used for one straight line move at cruise speed.
At the same time, in the movement rules section, it clearly states than no AP's are spent for cruise movement.
This is contradictory, so I assume that all ships get a free forward cruise move each turn, which makes sense as you can't just stop in the water, but any additional forward movement must be paid for in AP's, along with any other manoeuvres.
Alternatively, each ship only gets one forward movement, then any AP's to be spent can only be used for turning, accelerating or decelerating, leaving the rest for firing, repairs etc. This would seem to be a more realistic option and would prevent any movement over extended distances.
Any help with this to sort it out would be very much appreciated, otherwise I'll have to work out which approach to take myself.
Thanks