Uesugi Kenshin | 01 Aug 2018 1:44 p.m. PST |
Name a set of war game rules that was so groundbreaking that it singlehandedly changed the miniature wargaming industry (for better or wore). |
Wherethestreetshavnoname | 01 Aug 2018 1:52 p.m. PST |
WRG Ancients 1st edition. A real game changer in 1969. |
USAFpilot | 01 Aug 2018 1:57 p.m. PST |
D&D Not a wargame, but invented by a medieval wargamer. It created an entire new industry, the rpg. If it wasn't for D&D, many of us would have never been introduced to wargaming. |
McWong73 | 01 Aug 2018 1:57 p.m. PST |
Neither fan, nor hater, but in the recent era I'd nominate Infinity. |
Private Matter | 01 Aug 2018 2:00 p.m. PST |
Warhammer : it helped to open wargaming to more initiates. |
Joes Shop | 01 Aug 2018 2:04 p.m. PST |
TACTICA: first full color perfect bound rule book. |
Doug MSC | 01 Aug 2018 2:07 p.m. PST |
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lloydthegamer | 01 Aug 2018 2:07 p.m. PST |
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PJ ONeill | 01 Aug 2018 2:08 p.m. PST |
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Glengarry5 | 01 Aug 2018 2:10 p.m. PST |
Several of Osprey's "blue" wargame rules, Lion Rampant, Ronin, The Men Who Would Be Kings, Pikeman's Lament, have certainly energized the historical wargamers in my local club. |
Northern Monkey | 01 Aug 2018 2:11 p.m. PST |
I'd be equally interested to know why people think they were/are game changers. For example, I see TSATF mentioned, but I've never played it I'd seen it played. What makes it, and any others mentioned, so good or notable? |
Herkybird | 01 Aug 2018 2:15 p.m. PST |
Wings of Glory (Wings of War in the original version) – which sprouted Sails of Glory and influenced X-Wing amongst others. |
CalypsoCommando | 01 Aug 2018 2:19 p.m. PST |
For better or worse TSATF popularized alternating/random activation of units in wargames. Ditto variable move distances in other than charge moves (though I'm pretty sure several other rulesets had used this before I'm not sure they made as big a splash with it as TSATF.) Probably other novelties I'm forgetting right now as well. |
peterx | 01 Aug 2018 2:22 p.m. PST |
I second D and D. Many wargamers of my generation wouldn't be playing without D and D. Second nomination, Warhammer Fantasy, and Warhammer 40k. For many wargamers, that was their gateway game into the hobby. |
Timmo uk | 01 Aug 2018 2:24 p.m. PST |
Definitely Wings of War WW1 – made a difficult period to get into due to the model making skills needed into a very popular game. I wonder if TooFatLardies Sharp Practice is worthy of a mention since it made entry into H&M periods much less onerous on the wallet and painting requirements. Prior to that most gamers tended to think big battle. |
CalypsoCommando | 01 Aug 2018 2:24 p.m. PST |
I might throw out 'Wooden Ships & Iron Men" for introducing plotted movement (as far as I am aware – if it was around before it didn't seem to have an impact until WSIM.) Not a miniatures game, but 'miniatures' wasn't in the thread title (and in any event many mini games have adopted plotting as a rule mechanic.) |
Allen57 | 01 Aug 2018 2:26 p.m. PST |
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BorisTheSpider | 01 Aug 2018 2:26 p.m. PST |
DBA…element basing, smaller armies & game area, shorter games. |
20thmaine | 01 Aug 2018 2:29 p.m. PST |
WRG Ancients WRG DBA / WRG HoTT D&D Reaper (the game before Warhammer!) Laserburn Songs of Blades & Heroes |
David Manley | 01 Aug 2018 2:29 p.m. PST |
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Bob the Temple Builder | 01 Aug 2018 2:38 p.m. PST |
DBA/HOTT Chris Engle's MATRIX GAME (now deeply embedded in professional wargaming) |
Rich Bliss | 01 Aug 2018 2:40 p.m. PST |
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Nashville | 01 Aug 2018 2:42 p.m. PST |
not a set of rule per se ,, but I think Strategy and Tactics magazine and the game in each issue lifted the tide for wargaming as a whole of which miniatures are a large subset. As far as TSATF is concerned, EVERY skirmish game can trace some bit back to that game.You may never have played it in its pure form, but you have played a component or two that it fostered. |
StoneMtnMinis | 01 Aug 2018 2:52 p.m. PST |
Fletcher Pratt's naval wargme rules. |
DisasterWargamer | 01 Aug 2018 2:55 p.m. PST |
Quite a few over the years starting with HG Wells |
victor0leto | 01 Aug 2018 2:56 p.m. PST |
I would say PanzerBlitz It took an idea, of playing games of war with "units", and broke it down to something not only manageable, but presented it to the general public as if it were not something completely out of the ordinary – making wargames accessible to people in a way they never were before. |
14th NJ Vol | 01 Aug 2018 3:15 p.m. PST |
Napoleon's Battles. The 2x2 figure mounting swept away the tradional 4x1 single rank. Plus brigade level for large battles. . |
Dn Jackson | 01 Aug 2018 4:02 p.m. PST |
WRG Ancients DBA Johnny Reb TSATF |
Editor in Chief Bill | 01 Aug 2018 4:04 p.m. PST |
Flames of War has got to be on that list. |
Winston Smith | 01 Aug 2018 4:12 p.m. PST |
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roving bandit | 01 Aug 2018 4:18 p.m. PST |
Starguard! The first sci-fi wargame rules and still published today. More importantly, it is still fun to play. |
Editor in Chief Bill | 01 Aug 2018 4:20 p.m. PST |
WRG is a company, not a set of rules. |
Allen57 | 01 Aug 2018 4:28 p.m. PST |
Several folks have mentioned board games. Avalon Hill was the start of the slippery slope for me. I saw a copy of their Gettysburg game in the window of a hobbyshop in 1958. The counters were glued to the board in the layout of the third day of the battle. I bought the game and never looked back. Next were Tony Bath's ancients rules. I still have the flats we played with though miniatures were not my favorites. It was Avalon Hill for a long time. As I mentioned in my previous post it was DBA that really hooked me into miniatures in the same fashion Avalon hill got me into board games. |
evilgong | 01 Aug 2018 4:29 p.m. PST |
WRG-Anciens and DBM rules (and the lists) probably changed the 'industry' by covering all the cultures / armies that information could be found for – thus prompting manufacturers to build ranges to cover them. It also prompted enthusiasts to do more research on the outlier armies and improve our understanding of them. |
pmwalt | 01 Aug 2018 4:32 p.m. PST |
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Wackmole9 | 01 Aug 2018 4:46 p.m. PST |
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Alcibiades | 01 Aug 2018 4:55 p.m. PST |
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Micman | 01 Aug 2018 4:58 p.m. PST |
Okay Bill – WRG Ancients rules. link |
robert piepenbrink | 01 Aug 2018 5:08 p.m. PST |
Column, Line and Square for "unbalanced equality"--armies which were well-matched but different. See WH40K. Or FOW. DBA for being top-down and an element removal system. In fairness, Morschauser and Wessencraft had been there before, but DBA made it something every miniature wargamer understood. And--I say it through clenched teeth--Warhammer together with WH40K. They pioneered the modern multi-volume, separate army books, new edition before the old one is broken in approach which now dominates the industry. I don't think this is changing the industry in a good way, but it's certainly changing the industry. I think perhaps the "gateway" games might be another poll question? "It lured me into the hobby" is not the same as "it changed wargaming." |
Sgt Slag | 01 Aug 2018 5:25 p.m. PST |
1972 version of Chainmail. Its fantasy subset of rules is what led to the role playing games industry's creation. This is what spawned the 1974 game, Dungeons & Dragons game. Cheers! |
Virtualscratchbuilder | 01 Aug 2018 5:46 p.m. PST |
PigWars Full Thrust General Quarters II |
sneakgun | 01 Aug 2018 7:08 p.m. PST |
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Narratio | 01 Aug 2018 8:01 p.m. PST |
WRG Ancients – defined 25 years of Ancients gaming WRG DBA/DBMM/HOTT – Redefined Ancients gaming D&D – Yep, created the RPG industry. Strategy & Tactics magazine – With a board game in every issue, we were not restricted to one per year of Avalon Hill etal. This exploded the gaming market. I'd Add in "Magic, the gathering", this took something the more magically inclined D&D players had been playing around for years with and turned it into the first explosively popular game using cards alone. It created another gaming branch, including all the 'collectable' fads and added the use of purpose designed cards, not just whatever pack you happen to have nearby, as an acceptable part of game and rule design. |
Editor in Chief Bill | 01 Aug 2018 8:07 p.m. PST |
I'd Add in "Magic, the gathering", this took something the more magically inclined D&D players had been playing around for years with and turned it into the first explosively popular game using cards alone. It created another gaming branch, including all the 'collectable' fads and added the use of purpose designed cards, not just whatever pack you happen to have nearby, as an acceptable part of game and rule design. Yes, but the original question is… Name a set of war game rules that was so groundbreaking that it singlehandedly changed the miniature wargaming industry (for better or wore). Magic the Gathering had a rather small impact on the miniature wargaming scene – a rather small, long forgotten line of miniatures, not particularly intended for wargaming. |
platypus01au | 01 Aug 2018 8:17 p.m. PST |
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Parzival | 01 Aug 2018 8:53 p.m. PST |
Starfleet Battles, though not my fave, certainly kicked off the concept of space combat gaming, particularly with a licensed product line from a popular media source. BattleCry for kicking off the whole Command & Colors system and related lines of games. Warmaster started the 10mm (and smaller) trend, and led to the Hail Caesar/Black Powder systems. Warmaster also allowed for multiple figures on a base, but used multi-base elements, so neither a one-fig-one base approach (with resulting painstaking movement of multiple figures one at a time), nor a single element system restricts units to static formations, thus allowing for limited formations within the unit itself, without having to move each figure separately. |
Whirlwind | 01 Aug 2018 9:57 p.m. PST |
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ochoin | 02 Aug 2018 1:47 a.m. PST |
If you allow that wargaming began with lining up toy soldiers & rolling marbles at them (or shooting matchsticks from toy cannons), then substituting dice & throwing in a handful (or bucket-load) of modifiers does not seem such a big change. If the OP is asking about revolutionary concepts, you need to go to people like George Jeffries of the Variable Length Bound. The late Mr Jeffries never had his rules published, I think, but the key concept was most influential & you see echoes of it in many of the more progressive current rule sets. The idea is profound and involves the concept that time is fluid and events can be telescoped or drawn out according to their nature. There are, I think, several intelligent discussions of VLB on TMP, if you care to search….. |
ZULUPAUL | 02 Aug 2018 3:03 a.m. PST |
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Please delete me | 02 Aug 2018 4:27 a.m. PST |
As far as getting people into the hobby? has to be Wings of Glory. Although I am not a fan, there are far more XWing players than everything else locally, and that stems from WoG. And then Warhammer and 40k. |