/mivacommon/member/pass.mv: Line 148: MvEXPORT: Runtime Error: Error writing to 'readers/pass_err.log': No such file or directory [TMP] "Qurna Mesopotamia WW1 at Historicon 2018" Topic

 Help support TMP


"Qurna Mesopotamia WW1 at Historicon 2018" Topic


9 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember not to make new product announcements on the forum. Our advertisers pay for the privilege of making such announcements.

For more information, see the TMP FAQ.


Back to the Command Decision Message Board


Areas of Interest

World War One
World War Two on the Land
Modern

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

A Fistful of TOWs


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

15mm Hull-Down Position

Painting and basing a free 3Dmodel.


Featured Workbench Article

Constructing the Japanese Patrol Aeronef Moni

dampfpanzerwagon Fezian scratchbuilds another Victorian flying machine.


Featured Profile Article


Current Poll


Featured Book Review


Featured Movie Review


1,761 hits since 27 Jul 2018
©1994-2025 Bill Armintrout
Comments or corrections?

Grumble8710628 Jul 2018 8:40 p.m. PST

I ran a Mesopotamia WW1 game at Historicon 2018 using Command Decision 4 (TOB) rules.

Here's a link to the AAR.

link

Dances with Clydesdales29 Jul 2018 2:05 a.m. PST

Nice job! Thanks for sharing.

Sydney Gamer29 Jul 2018 3:27 a.m. PST

Excellent kit, scenario and game. Would have loved to have been there!

Lascaris29 Jul 2018 5:54 a.m. PST

It was a great game. I played on the Turkish side and although we were destroyed with relative ease, it was a fun game to play in. I left after my command was essentially destroyed but I had a good time with some great guys.

Grumble8710630 Jul 2018 9:31 a.m. PST

I played on the Turkish side and although we were destroyed with relative ease…

Good point, Lascaris. The way for the Turks to "win" was to not lose as badly as they did historically. Since the Allies did not manage to sever the Turks' line of communications, the Turks accomplished this result.

And the players were a great bunch of guys, weren't they? Fun to GM for.

Lascaris30 Jul 2018 3:56 p.m. PST

The players were fabulous. I enjoyed all the players at games I played in over Historicon but the group for the Qurna game was probably the most fun.

Grumble8710630 Jul 2018 4:43 p.m. PST

The players were fabulous. I enjoyed all the players at games I played in over Historicon but the group for the Qurna game was probably the most fun.

Hear that, guys? Ted, Tom, Bruce, Ken, Eric,Brian, Nick, Eric, Adam (and Jessee and J.T. supporting). Good on ya'. Yea!

Ponder03 Aug 2018 5:56 p.m. PST

The GM should get the credit for putting on a good game – JAS

Grumble8710605 Aug 2018 12:29 p.m. PST

Thanks, Jessee. Putting on a good game was part of it. But I have put on good games and almost no one showed up, so I'm glad when such a good crew does appear -- and has a great time to boot!

And I'll reiterate what I said at the end of the AAR:
"A big thanks to the guys at Marc's house who play-tested and gave much good advice which I incorporated, especially regarding the victory conditions.

"Another useful critique, about the difficulty of identifying companies and infantry command stands, resulted in my flocking each company with a different type of covering, as well as putting a small black rock at the back of each infantry command stand. It must have worked, as no one voiced that complaint at Historicon."

Sorry - only verified members can post on the forums.