Help support TMP


"Volley & Bayonet at Historicon - Port Republic AAR" Topic


8 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't call someone a Nazi unless they really are a Nazi.

For more information, see the TMP FAQ.


Back to the ACW Battle Reports Message Board


Areas of Interest

American Civil War

Featured Hobby News Article


Featured Recent Link


Featured Showcase Article

1:72nd IMEX Union Cavalry

Fernando Enterprises paints Union cavalry and Personal logo Editor in Chief Bill The Editor of TMP Fezian bases them up.


Featured Profile Article

Battle Cry in Miniature

A Civil War boardgame is adapted to miniature wargaming.


Featured Book Review


2,251 hits since 15 Jul 2018
©1994-2025 Bill Armintrout
Comments or corrections?

The Membership System will be closing for maintenance in 7 minutes. Please finish anything that will involve the membership system, including membership changes or posting of messages.

Ponder15 Jul 2018 3:18 p.m. PST

Howdy,

On Saturday evening at Historicon, a refight of the Battle of Port Republic was played with 15mm figures, using Volley & Bayonet. Battalion scale was used, so individual stands represent regiments and batteries.

The scenario will be No. 5 of 10 in the forthcoming scenario book: A Storm in the Valley – 1862 The new supplement will be a scenario book for Volley & Bayonet – Road to Glory (V&B 2nd edition). It covers battles of Jackson's 1862 Valley Campaign and battles on the Peninsula.

SITUATION: The day after Cross Keys, Jackson was faced with a tremendous dilemma. Fremont's divisions remained west of the Shenandoah River, with Shields' division east of the river. The river was in flood, and only crossable on the Port Republic bridges or to the north near Conrad's Store. In essence, Jackson had three options: (1) Attack Fremont, (2) Attack Shields, or (3) Retreat. If Jackson defeated Fremont, then Fremont could easily retreat to the Valley Turnpike, with Shields remaining to threaten Jackson's line of communications. If Jackson defeated Shields, then Shields would have to retreat up the poor road to Conrad's Store, and Fremont would be blocked by the river. Moreover, while Jackson did not know Shields strength, he believed Shields' command was the lesser force. The remaining option was to retreat into Brown's Gap.

Jackson attacked Shields' command. He ordered Trimble's and Patton's brigades to delay Fremont, and marched his other five brigades to the attack. Shields had not concentrated his force to attack Port Republic and only two of Shields' four brigades were on hand. Shields and the remainder of his command were to the north, near Conrad's Store. Yet, Jackson had also not massed his command for the attack and the Confederate forces were divided by the river. A piecemeal meeting engagement was fought, as Jackson's forces struggled to get into the fight. Moreover, as on the day prior, Fremont did not press his attack and did not arrive on the west bank until after The Battle of Port Republic had been decided, and Shields' command defeated.

After the battle, Shields was ordered to return to Fredericksburg and reinforce MG Irwin McDowell's Corps and Fremont retreated to Harrisonburg. The Shenandoah Valley Campaign had ended.

SCENARIO SCALE: Battalion scale, 1 inch = 50 yards, 1 turn = 30 minutes

The player's were not familiar with the rules prior to the start of play. The scenario variant where the remainder of Shield's Brigades march to reinforce was used.

Photo 1 – A view to the NE, looking down the Valley, Shenandoah River to left.


Photo 2 – Winder's Brigade deployed at start


Photo 3 – Carroll's Brigade deployed at start


Photo 4 – Confederate Reinforcements – 4 Bde (Taylor, Steuart, Walker, and Taliaferro)


Photo 5 – Union Reinforcements – 3 Bde (Tyler, Kimball, and Ferry)


Photo 6 – Turn 1 (6am) Both sides advance, Tyler's Brigade marches onto the table and begins to deploy


Photo 7 – Turn 1, Taylor's Louisiana Brigade marches onto the table


Photo 8 – Turn 4 (7:30am) Taylor's Brigade marches thru the woods on the right flank, Winder's initial attack has been repulsed


Photo 9 – Turn 4, Steuart's Brigade follows the main road.


Photo 10 –Shortly thereafter, Taylor's Louisiana boys assault Tyler in the woods below "the coaling"


Photo 11 – Winder exhausted, unluckily rolls a 1 and suffers morale collapse


Photo 12 – Shortly thereafter, Steuart's brigade is also exhausted --- but so are Tyler & Carroll. Kimball just arriving.


We played nine turns. With the exhaustion of Tyler and Carroll's brigades, we called the game after 4 hrs of play. I believe all had a fun time. Perhaps they will chime in with comments on the game. The result was roughly historical, save the Confederates took greater casualties (notably to Winder's Brigade).

In game terms: For the Confederates, Winder suffered morale collapse, the brigade had been asked to do too much. While Winder's brigade had 5 regiments, its smaller Confederate regiments were brittle. Steuart was exhausted. Meanwhile for the Union, Tyler suffered morale collapse, and Carroll was exhausted. The special rules for the scenario held that if both Tyler and Carroll were exhausted before Turn 10 it was a Confederate Victory. The game highlighted the difficulty the Confederate's had in getting their forces into the battle. Deploying from road column takes time, and is difficult to do in the face of the enemy.

Ponder on,


JAS

Frederick Supporting Member of TMP16 Jul 2018 4:51 a.m. PST

Nice game! Thanks for posting

Ponder19 Jul 2018 8:14 a.m. PST

A special rule used for the game: A line-of-sight traced across two edges of the same field is blocked.

Ponder on,

JAS

Snowshoe15 Aug 2018 4:05 a.m. PST

Interesting. Looking forward to "Storm in the Valley – 1862".

Ponder16 Aug 2018 9:38 a.m. PST

Thank you.

I think things are moving toward publication, again.

However, I've thought that before. I'd like to see it out and about. But there is forward movement at this time.

Ponder on,


JAS

Grumble8710619 Aug 2018 12:28 p.m. PST

I didn't realize you were preparing a V&B book on the Valley campaign – one of my favorites. Wow! It may be just the needed thing to get me back into ACW V&B, which I haven't played since about 2009.

At that time a friend and I did a north Georgia map game that was then transferred to the tabletop with V&B whenever a serious battle developed. We didn't get very far, but we had fun!

Ponder22 Aug 2018 6:53 a.m. PST

Howdy,

There will be ten (10) scenarios in the book, A Storm in the Valley – 1862:

(1) Kernstown
(2) McDowell
(3) Winchester
(4) Cross Keys
(5) Port Republic
(6) Shenandoah Mini-Campaign
(7) Seven Pines
(8) Gaines Mill
(9) Glendale & Malvern Hill
(10) Gates of Richmond Mini-Campaign

1 to 6 are done at "Battalion Scale" where a stand is a regiment. While 7 to 10 done normal scale where a stand is a brigade.

Ponder on,


JAS

Ponder02 Sep 2018 11:24 a.m. PST

Howdy,

A few photos from the actual Port Republic Battlefield.

Photo 1 – The Coaling, at the northern end of the battlefield.


Photo 2 – Low rises, slightly rolling ground, which limited lines of sight.


Photo 3 – Ubiquitous cornfield, the southern end of Massanutten Mountain rises on the horizon.


Photo 4 – South Fork of the Shenandoah River near the northern end of the battlelfield. There had been heavy rain (thunderstorms) in the area the day before this photo was taken.


Photo 5 – One of several small streambeds which cross the battlefield. Their presence disrupted cross-country maneuvers.

Ponder on,


JAS

Sorry - only verified members can post on the forums.