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"Huge 6mm Wilderness Game" Topic


9 Posts

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638 hits since 10 Jul 2018
©1994-2018 Bill Armintrout
Comments or corrections?

6mmACW11 Jul 2018 4:26 a.m. PST

Our club ran a 6-player Wilderness scenario, playing out both days of the 1864 battle with pre-battle map movement, written communication, and fog of war. It led to a very confused, swirling melee and some great moments. Photos and a brief AAR available here!

link

picture

Thomas O11 Jul 2018 5:34 a.m. PST

Great set of rules. Nice AAR.

marshalGreg11 Jul 2018 6:57 a.m. PST

Now that the way to play a wargame!
and to create such situations!
Well done!
All my games now have the upper level element and brings some exciting situations, at least from the point of view of the GM and perhaps not so for some of the player commanders ;-))

Stew art Supporting Member of TMP11 Jul 2018 9:16 a.m. PST

pretty cool nice pics and narrative.
The hidden movement aspect is a nice touch.

Lucius11 Jul 2018 9:18 a.m. PST

Great rules and write-up.

Personal logo Doctor X Supporting Member of TMP11 Jul 2018 9:54 a.m. PST

I really like your technique on doing the corn fields.

6mmACW11 Jul 2018 10:13 a.m. PST

Thanks all. Any time we can introduce some map-based hidden movement I find it makes every game better. Keeps the players off-balance and allows them to flounder around a bit in the dark. It's hard to create good fog of war in a tabletop game, so you have to do whatever you can as the GM.

And I'm glad you found the cornfields useful Dr.X!

mikec260 Supporting Member of TMP11 Jul 2018 1:58 p.m. PST

Fascinating. I'm building armies for your Vicksburg campaign and enjoying your AAR much. Please keep ‘em coming.

John Leahy12 Jul 2018 7:10 a.m. PST

I love these Battle reports! Nice looking games. thumbs up Need to finish my forests and make some smaller roads. I have 1200 10mm figs painted up and ready to do battle!

Thanks.

John

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