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"ASOBAH Armor Levels" Topic


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225 hits since 8 Jul 2018
©1994-2018 Bill Armintrout
Comments or corrections?

Louie N Supporting Member of TMP08 Jul 2018 9:25 p.m. PST

Hello,

I am reading through the Advanced Song of Blades and Heroes rule book.

The rules do not allow to many distinctions with armor. There is the Block trait for shields and heavily armored trait for full plate.

I am curious how to people represent various armor classes using the core rules or with house rules.

I would like to see more distinction.

Thanks

Dentatus Fezian09 Jul 2018 4:20 a.m. PST

We play a lot of ASOBH and to be honest, if you're looking for armor class distinctions, it might not be the game for you. It's a generic, fast-play, abstracted game. All story and action. No one here has ever been concerned about its lack of armor or weapon distinctions.

Have you investigated Frostgrave or Otherworld Fantasy Skirmish? Blood Raven? Or perhaps you could track down a copy of ARES: Miniature Wargaming System – reportedly the more granular predecessor of ASOBH.

Failing that, House Rule something into ASOBH. So long as your gaming buddies know/agree, who cares?

Good luck.

Louie N Supporting Member of TMP09 Jul 2018 9:32 a.m. PST

Thank you Dentatus,

In your experience how powerful is the "heavily armored" trait?

My thought on a house rule is adding another level to the trait.

Armored: +1 (As the current rule is now)
Heavily armored: +2

Lee John Ayre09 Jul 2018 1:12 p.m. PST

Wouldn't the amount of armour worn be part of the overall combat factor ? Afterall it is a very abstract and simple system. Great fun too.

Dentatus Fezian09 Jul 2018 6:43 p.m. PST

The HA trait only allows you to increase a C roll by 1 if you lose combat AND it can be negated by a Piercing weapon. IIRC, we've given it to certain Enemies/Creatures. The guys seem to prefer Expert level in Parry or Shield Block to protect their characters instead.

We're talking Characters here, not monsters, right? If so, a House rule like the one you suggest – levels of Heavily Armored – adding 1, 2 or even 3 to a die roll in the event of a loss would work, but I'd want to balance that with reduced movement, no climbing, etc.

Louie N Supporting Member of TMP10 Jul 2018 11:56 a.m. PST

Those restrictions all sound reasonable.

Good ideas thank you.

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