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"Ambush on the Nile" Topic


7 Posts

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778 hits since 3 Jul 2018
©1994-2018 Bill Armintrout
Comments or corrections?

EricThe Shed04 Jul 2018 12:17 p.m. PST

We fought a rather bloody and brutal Sudan hgame in the shed on Monday – a full report and pictures bow up on the blog
link

picture

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Lion in the Stars04 Jul 2018 1:47 p.m. PST

very pretty table!

Gone Fishing04 Jul 2018 2:12 p.m. PST

Sounds like a great game! It is certainly beautiful to look at.

45thdiv05 Jul 2018 5:48 a.m. PST

Interested in how the scenario plays out with the black powder rules. Nice looking set up.

EricThe Shed06 Jul 2018 9:56 a.m. PST

thanks Guys – Black Powder version confirmed for Monday

Maxshadow06 Jul 2018 3:04 p.m. PST

Very enjoyable read. And the Black Powder replay is an interesting bonus.

Nick Stern Supporting Member of TMP19 Aug 2018 8:03 a.m. PST

I am not sure how your "improvement" of taking away the unit leaders works, but IMO, it's core to TMWWBK game mechanic. You mention that failing to make the command roll meant that the unit could do nothing, but you failed to mention the default action that each unit has, usually Fire for the regular infantry, Move and Attack for the cavalry and, usually, Move and Attack for the natives. With such a well armed Imperial force, you could have formed square, or at least formed Close Order and there is no way that the natives could have gotten into contact. I agree that TMWWBKs is not ideal for games as large as the one you played, but I have run games with eight players, each commanding three units and it's played quite well. Great looking troops and terrain, by the way.

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